Welcome back to the devlog! We've got more to share about our visual updates this week: [b]Water Updates[/b] We spent a lot of time this week updating the water shader for the game! The previous water shader we used had poor-quality ripples at shallow areas of the water. We fixed this using some creative math tricks, and here's the result: [img]https://clan.cloudflare.steamstatic.com/images//44984134/03ac00ff7be78691b9c0a71e31815793beb06774.gif[/img] In addition to this, we've made some coloration updates, added surface reflections, and improved the underwater decorations to give each of our scenes a better look! Here is the before/after for level 1: Before: [img]https://clan.cloudflare.steamstatic.com/images//44984134/b1f09f84e7b60315f31b1b982d47ef482ced6fab.png[/img] After: [img]https://clan.cloudflare.steamstatic.com/images//44984134/903851eb0ac16d85afe10c480083cf5cbd545767.gif[/img] [b] Lighting Improvements[/b] We also added shadows to our game, and better support for additional light sources. We're still figuring out how to make it look cohesive with the game, but here's a little demo: [img]https://clan.cloudflare.steamstatic.com/images//44984134/dd85274ebfd4a33dd74e26a5074b40c65815fcc6.gif[/img] If you're interested in the boring technical details of any of the above, check out my twitter for some behind the scenes content: https://x.com/MurraySmithDev/status/1797702032553578538 That's all for now! Stay tuned for more updates next week! -Murray