"Update 1.2"
Author: BraveCat'Studios,
published 1 month ago,
1. **Technical Improvements and Functionality**
- Added texture compiler at game launch.
- Fixed stutters.
- Fixed settings issues.
- Added key binding options.
- Added control inversion option.
2. **Graphics and Visual Effects**
- Minor graphical fixes.
- Fixed texture bugs with crates and their malfunction when starting the "Quarantine" location.
- Changed visual effect for bug destruction.
- Removed RTX and DLSS bug on GPUs below 3070 (artifacts and incorrect location rendering).
- Various small texture and code fixes for improved game optimization.
3. **Gameplay Fixes and Mechanics**
- Fixed bug with sprint interruptions.
- Added ability to sprint diagonally without interruption.
- Fixed game freeze bug when picking up an access card.
- Added fire damage.
- Slightly increased stamina while running.
- Adjusted weapon ammo balance.
- Slightly increased headshot damage.
- Fixed character getting stuck in the sewer location.
- Reduced bug spawns in the lab location.
- Fixed barnacle disappearing when killed too quickly.
- Changed boss spawn in the "Quarantine" location.
- Fixed slowdown bugs in the sewer.
4. **Location Fixes and Improvements**
- Removed some invisible walls.
- Fixed funicular bug.
- Fixed random barrel spawns in the lab.
- Fixed door jamming bug in the terminal.
- Fixed teleport bug sending players to another location.
- Fixed bug where a scientist would disappear.
- Added additional monster spawns.
5. **AI and Difficulty Adjustments**
- Reworked robot AI.
- Difficulty adjustment: more enemies now spawn at higher difficulty levels.
- Fixed bug with elevator interface button appearance.
6. **Sound and Effects**
- Fixed sound bugs.
7. **Interface and Interaction**
- Interface improvements.
- Added interactive links.
Thank you all for your patience, I'm still recovering from my illness, so updates are rarely released.
I will add Chinese localization in the coming days
Thank you all! Have a good game!