[img]https://clan.cloudflare.steamstatic.com/images//42683173/846b78a3d38fbf1055d8068d7ecad1e862dd190b.png[/img] Hello fellow aeronauts, today we’re bringing you a bunch of quality of life improvements and bug fixes with our first patch for Passing By - A Tailwind Journey! 🏝️​🪂​ A huge thank-you to everyone who provided us with feedback and suggestions! Please keep them coming! ❤️​✉️​ You can find the full patch notes below (beware, mild spoilers ahead)! [img]https://clan.cloudflare.steamstatic.com/images//42683173/7ef23b3aee34c85a90742c366908add3464e40e1.jpg[/img] [h3]Changes[/h3] [list][*] When using the Telescope or Spyglass to scout out an island, cancelling now takes you back to the overview where you can immediately select a new island. To quit the interaction with the Telescope or Spyglass completely, you can press the Cancel button a second time (or keep holding it). [*] When playing with a controller, the Action button (default: West Button) can now be used as an alternative way to confirm selections in the user interface, in addition to the Confirm button (default: South Button). [*] All container items (water and gas) now provide more visual feedback regarding their filling level, including a blinking background if they are fully depleted. [*] Reduced annoying moments in which you intended to climb down into the “Tailwind’s” belly, but instead saw Curly turn around to climb down the landing ladder, as the interior of the ship’s room hadn’t been completely loaded yet. [*] Reworked the item selection for Clover’s Captivating Collection shop: Items that are required to access game content (such as the Shovel or the Deep Sea Diving Boots) are now always prioritized over other items, even if it means offering the same item several times in a row. [*] Reduced the spawn range of Conrad’s bus stop islands in relation to the balloon ship's vertical world position, hopefully making them a bit easier to find. [*] Added several more food loot stashes and ice crystals in the tunnels of the Obsidian Hollows. [*] Adjusted the loot table of treasure chests found on resource islands, limiting the amount of extra Water Bottles and increasing the chances for Sail Designs. [*] Adjusted the loot table of suitcases found on resource islands, limiting the amount of extra Dynamite Sticks. [*] The Balloon Guide Book can now be dropped from the inventory after receiving the Compass and the final manual page from Cato. [*] The Old Post Hat can now be used for trading at Clover’s Captivating Collection shop. [*] The amount of Sand Bags hanging from the side of the balloon ship now matches the amount of Sand Bags in the inventory (for up to six Sand Bags).[/list] [h3]Fixes[/h3] [list][*] Fixed an issue where some animation sounds ended up looping permanently after the game was reloaded on the Cove of the Confused Seagull. [*] The growth rate of the Potted Orange Tree is no longer affected by temperature zones which Curly is currently standing in. [*] When playing with a controller, the UI selection no longer disappears when you open the controls rebinding menu for the first time and navigate downwards. [*] Prevented a rare issue where a crate could fall through the floor on the Isle of the (Broken) Hearts. [*] Curly can now interrupt their idle animations when they start to drag objects backwards and will no longer awkwardly slide over the floor. [*] Implemented a lot of minor polishes and fixes, such as visual layering issues, in-game text typos, audio polishes, and more helpful hints from Curly for certain item-hotspot combinations.[/list] [img]https://clan.cloudflare.steamstatic.com/images//42683173/024254ddff61f06f4a217550c864103463d516a4.jpg[/img] [h1]JOIN OUR COMMUNITY[/h1] [h3]🎈[url=https://twitter.com/StudioWindsocke]Studio Windsocke X[/url] ⚓​[url=https://www.tiktok.com/@passingbygame]Passing By - A Tailwind Journey TikTok[/url] 📌[url=https://twitter.com/DearVillagers]Dear Villagers X[/url] 🧭[url=https://discord.gg/dearvillagers]Official Dear Villagers Discord[/url][/h3]