How minimal game design helps tell stories in Papers, Please
Author: Ozzie Mejia,
published 11 years ago,
The premise for Papers, Please is rather dark: turn away poor, destitute people at your border if they don't have the right papers. And if they appear suspicious or undesirable, turn them away using more nefarious tactics. But if you're creator Lucas Pope, much of the game's heavy subject matter is alleviated thanks to its minimalist game design.