Palworld's community manager says our 'dead game' fixation is ruining gaming: 'I don't think it really serves anyone to push gamers to play the same game, day in and day out'
Author: Lincoln Carpenter,
published 3 months ago,
John "Bucky" Buckley, community manager for Palworld developer Pocketpair, has waded into the "dead games" discourse once again. Speaking in an interview with the YouTube channel Going Indie, Buckley pushed back against the idea that the only measure of a game's success is how long it's able to maintain the highest possible player count. "I don't think it really serves anyone to push gamers to play the same game, day in and day out," Buckley said... Read more.