Hi friends! Here's some fixes we wanted to get to you before the weekend, enjoy and stay safe! [h2]Changes[/h2] [list] [*] Hooked up codex icons for aquatic and moo biomes. [*] Move the Small Oxidizer Tank to the same tech as the Sucrose Engine since they're necessary for each other. [*] Add the Large Oxidizer Tank and Scanner Module to the tech tree. [*] Added a tooltip variation to the Fueled item in the launch checklist. [*] Improved “All crew boarded” condition tooltip.[/list] [h2]Fixes[/h2] [list][*] Duplicants can now deliver resources to the Large Oxidizer Module [*] Rockets would sometimes not notice they were ready (animations, button, etc) if the checklist was completed in a certain order. [*] Under-construction rocket modules no longer appear to be constructed before they're finished. [*] Crew are once again allowed to leave a rocket once it has landed (if the crew access is set to "All"). [*] Fixed rogue question marks on the starmap, as well as "landed" rockets appearing over planets. [*] Fixed some worldgen failures related to the Water Moonlet. [*] Fixed launch issue caused by having a warning state in “All crew boarded” condition. [/list]