Quality of Life Upgrade Mk II Available Now! - 309851
Author: Klei-JoeW,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25339032/734abe4221c56c228f66cf383a3991ebb6ed7eee.gif[/img]
Hello spacefriends!
We're keeping the improvements train rolling today with the release of our latest Quality of Life Upgrade, QoL MK II! Our team has continued to scour their bug lists and review all the feedback you've given us here in the forums, and we've been working hard to improve our game systems and overall game performance.
A high level of focus in QoL Mk II has been directed toward adding tools to communicate how Duplicants are choosing jobs or moving around your base, giving you better, more efficient control of your colony. We've also added a whole batch of unusual Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And we've knocked out all kinds of bugs and crashes thanks to your reports!
Throughout the rest of the QoL Upgrades we will be continuing to monitor your feedback for more information on how we can improve the game. We've made some serious progress on bugs and polish this update, but there's still lots more to come! We've got even more systems to balance and optimization to perform.
As of the QoL MK II release, Oxygen Not Included is now also available on the Epic Game Store. The game is still in Early Access, and we plan to follow the same Testing/Release schedule on Epic that we currently do on Steam. We're supporting both platforms that the Epic Game Store supports, currently PC and Mac.
A big thank you to everyone who participated in our open testing branch, we hope you enjoy QoL MK II!
[h1]What's New and Improved?[/h1]
[list][*]Printing Pod can now print objects other than Duplicants, to give your colony that little extra boost
[*]Added a new priority to the Priority tool, "!!". This will make a highest-priority errand and put the base into Red Alert mode until the errand is complete
[*]Added a new side screen for Duplicants which shows all the chores they can perform, and what order they will perform them in
[*]Added a new "Errands" tab for buildings (other objects coming soon!) which shows what chores are available there and which Duplicants can work on those chores
[*]Reports Menu now shows a more accurate and better categorized breakdown of where Duplicants are spending their time
[*]Reports Menu now shows how many errands have been created and completed each day
[*]"Long Commute Times" notification if Duplicants have a high percentage of travel time in a day
[*]New Artifacts can be returned from space missions, either by astronauts or space tourists -- display them on Pedestals for high decor!
[*]Eggs can now also be placed on Pedestals
[*]Rocket modules now have a "Launch Tower" background that shows where the rocket will land even after it has taken off
[*]There have also been many bug fixes and minor improvements. [/list][url=https://forums.kleientertainment.com/game-updates/oni-alpha/309851-r692/]Check out the full changelist for all the details![/url]
[h1]HOTFIX - 310952[/h1]
[list][*]Once again able to build Pitcher Pump in front of back wall buildings
[*]Fix gas leaking if Airflow Tiles or Mesh Tiles are built as replacement tiles
[*]Fix priority on Neural Vascillator so Dupes with raised priorities will actually use it
[*]Fix crash when building wires and pipes
[*]Fix crash when destroying a Geyser in sandbox mode
[*]Fix crash when Dupes are Rummaging
[*]Increase the priority of Rummage errands
[*]Wrangle Tool now correctly sets priority
[*]Fix crash when one of the Dupes in a conversation disappears for some reason[/list]
[h1]HOTFIX - 311032[/h1]
[list][*]Fix crash when changing Dupe names with Chinese input
[*]Fix crash when building plumbing/vents on single-core computers
[*]Fix Duplicants getting stuck in a delivery loop if a locker set set to !! priority[/list]
[h1]HOTFIX - 311694[/h1]
[list][*]Red alert no longer prevents Duplicants from catching their breath (They will however, hold it for longer than usual)
[*]Dupes in Red Alert will get the correct "holding breath" face when holding their breath
[*]Can now set emergency priority with the '0' key the same way the other number keys set normal priorities.
[*]Fix Filtered Output Pipe icon on the plumbing overlay
[*]Fix liquid/gas input incorrectly updating liquid flow if the entire mass was consumed
[*]Fix crashed caused by Errand time reporting
[*]Cleaned up which systems were responsible for Red Alert from Emergency [*]Priority errands. Now it's controlled directly from the building's priority, so setting the building priority will immediately toggle Red Alert on or off, regardless of whether there is an active chore. This makes it more consistent in all cases and improves the feedback of toggling the building's priority.
[*]Buildings and other objects with emergency priority now have a "!!" status item visible in the main game view
[*]If a building was only temporarily prioritizable (e.g. because of a Repair errand), it will stop causing Red Alert when that errand is finished.
[*]Several temperature and mass related crashes were actually recoverable, so just put a warning in the output log and keep running the game.
[*]Fix a crash then the Med Bed is set to emergency priority
[*]Duplicants are allowed to remain in a med bed during Red Alert
[*]Fix the priority numbers on the Minion Todo List being off by one.[/list]
[h1]HOTFIX - 312373[/h1]
[list][*]Fix for Sweeper Arm sometimes not being able to reach any storages even when they're in plain sight
[*]Add some additional checks to try and track down invalid Errand crashes
[*]Fix another crash with input with IMEs such as Chinese
[*]Updated Korean and Chinese translations
[*]Fix a crash when setting Dupe priority to "disabled"[/list]