[img=https://steamuserimages-a.akamaihd.net/ugc/960858511667044128/C59E4FA82231FA6DABA9836122AE238C8D9F79F5/]Originally posted on the [url=https://forums.kleientertainment.com/forums/topic/102378-qol-upgrade-mk-2-now-open-for-testing-306320/]official forums by Ipsquiggle[/url] Hello astro-friends! The Quality of Life Upgrades continue to roll out as our team scours their bug lists and reviews all the feedback you've given us here in the forums! We're also still working hard to improve game performance and systems. A high level of focus in QoL Mk 2 has been directed toward adding tools to help you understand what work your Duplicants are doing around the base and how they're moving through it. We've also added in Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And of course, we've knocked out all kinds of bugs and crashes thanks to your reports! For those who missed it in the previous Upgrade: A public Testing Branch for this Upgrade will once again be available as they have been in the past, with the change that testing periods will now run for 3 weeks instead of the regular 2. Our intention is to provide additional time for your feedback to be heard before these changes go out to the world. (Please note that the Testing Branch will continue to have additional crash reporting enabled and will impact your game’s running performance. Finalized performance improvements won't be noticeable until the Upgrade releases to everyone.) We look forward to reading your thoughts and opinions on the Suggestions Forum. Thank-you! This update is absolutely massive - for more details and update notes, head on over to [url=https://forums.kleientertainment.com/forums/topic/102378-qol-upgrade-mk-2-now-open-for-testing-306320/]the official forums[/url]. [h1][Game Update] - 306581 - 2/1/2019[/h1] [list][*]Deconstructing toilets and other assignables no longer crashes [*]Fix door access controls not being loaded correctly or modifying the pathfinding correctly. [*]Cleaned up tooltips for chores on the Duplicant ToDo list [*]"Sleeping" status is properly bolded and first in the status screen [*]Big change to the Duplicant Time reports on the reports screen: Shows as percentage of the day, time categories have been revised, a few new categories, and the whole screen has been better organized. [*]Fix several overlapping or badly wrapping text problems -- thanks for pointing these out! [*]Updated description for Smooth Hatch [*]Clicking a Dupe on the building Errands tab will jump to that dupe [*]Fix text styles being broken when game language is changed [*]Added in "not existing" dupe time reporting for more accurate daily totals when a dupe is printed or dies [*]Reduce the boldness of bolded text [*]Add missing compostable string [*]Correct Water Geyser typo [*]More accurate Telescope description[/list] [h1][Game Update] - 306670[/h1] Hey friends! Wanted to get out a fix for the med beds before the weekend. Have a good one! :) [list][*]Fixed med bed errand priority to Personal Needs so bedridden dupes will actually get out of bed to pee. [*]Some balance changes to the portal Care Packages [*]Some portal Care Packages are now gated by discovery, others have had their minimum cycle altered[/list] [h1][Game Update] - 306910[/h1] [list][*]Duplicants should no longer get stuck in place if they have to hop down on to a horizontal door [*]Text alignment/spacing fixes to the Pedestal screen, Jobs Screen dropdowns, [*]Fix crash when spawning a new Care Package [*]Pedestals correctly set decor on load [*]Fix crash when Duplicants are thinking about their next errand [*]Fix crash when clicking a care package and then a Duplicant on the Printer Pod screen [*]Building errand list and Duplicant ToDo list now show available errands in realtime, along with better messages for why a dupe can't perform the errand at a building (instead of just being blank). [*]Current errand on the ToDo list is shown at the top [*]Fix cases where a Dupe would incorrectly pathfind or get stuck at a access controled door if they approached it from a diagonal. [*]Ladders can now directly replace other ladders[/list] [h1][Game Update] - 308684[/h1] [list][*]Fixed issue where pre-printing and post-death time logs were inaccurate [*]Liquid Fuel Tank background now shows up [*]Report Screen headers are now translatable [*]Airflow Tiles and Mesh Tiles now block gasses and liquids from escaping into space [*]All doors now prevent gasses and liquids from escaping into space (art coming soon!) [*]Gasses render in front of background buildings like Drywall [*]All doors can be walked on top of, in either orientation, open or closed. [*]Hotkeys are explicitly inserted into many strings now instead of appended at the end (for Translators) [*]Puzzle Cube artifact displays properly [*]Conduits placed across multiple Hydroponic Farms should no longer block liquids from flowing down the pipe [*]Emergency priority creates notifications to make it easier to find those Errands [*]Games there were saved while a Care Package was in the process of being printed will no longer crash [*]Fix several cases of Duplicants repeatedly picking up micrograms of ore [*]Duplicants will prefer to run across the tops of ladders rather than climbing across them [*]Bunker Doors should no longer animate while the game is paused [*]Anti Entropy Thermal Nullifier no longer incorrectly gets "Too Cold" [*]Fix a crash when trying to save invalid temperatures [*]Updated artwork for many of the rocket module backgrounds [*]Improved some logging for Errand errors to help us track down bugs[/list] [h1][Game Update] - 309354[/h1] [list][*]Added background art to all doors to indicate that they prevent gasses from leaking into space [*]Fixed layering on gas rendering. Now all pipes and other background objects are partially covered by gasses, drywall and world background are fully covered. [*]Fix for Dupes incorrectly binge-eating tiny amounts of food [*]Duplicant Errand list correctly hides errands the Dupe would be unable to perform [*]Clicking certain notifications no longer moves the camera to the top left of the world [*]Remove redundant hotkeys in some tooltips [*]Revised artwork for rocket towers [*]Made several previously-untranslatable strings translatable [*]Fetches for micro-amounts are forced to complete [*]"Errands" tab shows on more than just buildings, e.g. digs, critters. Let us know if it's missing from anything still! [*]Fixed more text layout/wrapping bugs [*]Fix a crash when deleting a Duplicant or Critter with sandbox tools [*]Adjust height of the Critter Lure so that it has room for the bait [*]Proper fuel meter shows on the Liquid Fuel Tank [*]Liquid Oxidizer tank meter no longer stays behind when the rocket launches [*]Liquid/Gas/Solid cargo bay meters are hooked up. [*]Adjusted wordings on Rocket checklist to make it more clear when there are problems [*]Red Alert no longer prevents Emergency chores from being completed [*]Fixed priority of Find Somewhere Safer chore [*]Added tooltip for Emergency priority [*]Added priority values into tooltips on the Priorities screen[/list]