[Preview Update] - Hotfix 253538 and a note about priority
Author: Klei-JoeW,
published 6 years ago,
Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update.
Please keep posting your feedback, we really appreciate it!
[list][*]Priorities are now 1-9.
[*]Jobs now affect priority within a single priority level (e.g. will prefer one prio 5 task over another prio 5 task) rather than across priority levels (6 is always higher than 5 no matter what)
[*]Job perks are now permanent upon mastery of the job. The expectations of the highest mastered/assigned job determine the duplicant's expectations
[*]Job attribute bonuses adjust to account for permanent perks
[*]Jobs can only be changed at the Jobs Desk, construct one to unlock job management
[*]A larger number of Duplicants can be assigned to a single job
[*]Re-enabled attribute leveling, reduced max attribute base level to 20
[*]Reintroduced strength attribute to determine carrying amount
[*]Athletics is rolled separately from other attributes, and no jobs directly buff athletics anymore
[*]Add experience gaining and attribute speed bonuses for more chore types
[*]Steam turbine should properly stop if entombed or disabled
[*]Dupes will now wait for materials to be delivered before digging out any building which affects locomotion including tiles, ladders, fire poles and the pitcher pump. They will however dig out ladders/fire poles without waiting for materials if the job is attached to an existing ladder/fire pole.
[*]Liquids will now only sublimate to a max pressure.
[*]Conveyor contents should no longer melt when loading a save file.
[*]Multiple instances of a building in a room should now be porperly considered inside that room.
[*]Fixed a crash that could occur if a door was destroyed the frame after it received a logic signal.
[*]Dig damage texture should no longer disappear just before a tile is properly dug out.
[*]Fixed an issue where Duplicants would become unselectable.
[*]Tiles can no longer be build on top of Tempshift Plates.
[*]Duplicant portraits should now be displaying the proper hats in the vitals/consumables screens.
[*]Coal Generator is now automatable.
[*]Duplicant job progression is now displayed at the bottom of the stats tab.
[*]Duplicants with jobs should now properly prioritize the Massage Table if it is the highest set player prioritized building.[/list]
[h1]HOTFIX - 253600[/h1]
[list]
[*]Fixed a crash that could occur when using transfer arms.
[*]Fixed another bug with dupe selection.
[/list]
[h1]HOTFIX - 253894[/h1]
[list]
[*]Broad retuning of attribute leveling to even out the progress between different attribute types and put them on a new curve
[*]New artwork and effects for digging hard rocks, power tinkering, and ore pickup and delivery
[*]Refined Conveyor Loader, Conveyor Bridge, and Smart Locker art
[*]Previously mastered jobs' perks are correctly loaded from save
[*]Sound effects for Power Control Station and Steam Turbine
[*]Removed Job-related subpriorities altogether, due to further knock-ons and hard-to-discern Dupe behaviour
[*]Fix crash loading some older saves that had jobs assigned
[*]Batteries report charge loss
[*]Added Smart Battery sound effects
[*]Job perks won't apply more than once
[*]Updated Disease Sensor artwork
[*]Tweaks to battery refill meter behaviour
[*]Disease sensor sound effects
[*]Jobs now show how many Duplicants have mastered that job in total
[*]Shine Bug idle voice is much less frequent
[*]Fix crash when Auto-Sweepers try taking medication
[*]Fix crash when an item is being repaired and gets destroyed
[*]Fix crash when displaying crew portraits
[*]Food rotting notification has been downgraded
[*]Tweaks to Printing Pod sound effects
[*]Fix crash that could be caused by logic-controlled doors
[*]Fix details and stats panels showing information from the previously selected entity
[*]Lots of tweaks and adjustments to Jobs text and tooltips
[*]Turbine now works even if it doesn't have steam above it
[*]Auto-Sweepers no longer try to put everything in everything
[/list]
[h1]HOTFIX - 253949[/h1]
[list][*]Fixed a crash that could occur during combat.[/list]
[h1]HOTFIX - 254072[/h1]
[list][*]Duplicant stats panel now contains perk information.
[*]Vitals panel should now lists expectations.
[*]Fixed incorrect Auto-Sweeper angle with some rotations.
[*]Dupes should no longer tinker at disabled buildings.
[*]Conveyor rails should now have their own deconstruct filter.
[*]Tinker stations are no longer assignable. Now anyone can work them if they have the perk.
[*]Fixed an issue where liquids and gases could incorrectly state transition when being put into a pipe.
[*]Steam Turbine is now automatable.
[*]Removed "\t" from strings because certain fonts didn't support it.
[*]Fixed a crash that could occur when selecting an object.
[*]Fixed a crash that could occur when deconstructing a building under repair.
[*]Increased the specific heat capacity of Igneous Rock/Magma/Rock Gas to 1
[*]Fixed an issue where Dupes would appear bald when entering the Transit Tubes.
[*]Anemic should now affect athletics instead of strength.
[*]Steam turbine should no longer function when its inputs are blocked. [*]Reduced the temperature requirements on the input steam.
[*]Steam Turbine should once again spit out steam when active.
[/list]
[h1]HOTFIX - 254091[/h1]
[list][*]Fixed a crash that could occur when tending plants.
[/list]
[h1]HOTFIX - 2543021[/h1]
[list][*]Buildings overheat temperature should no longer be way higher than intended after save/load.
[*]Jobs screen lines should render properly at different UI scales.
[*]Fixed chores not displaying tooltips.
[*]Dead Duplicants should no longer appear in the Jobs screen.
[*]Duplicants should no longer get stuck "Unemployed" when making frequent job changes.
[*]Fixed an issue where some of the hover text would turn red.
[*]Fixed a crash that could occur when placing wires/pipes.
[*]Fixed a crash that could occur when placing buildings at the edge of the map.
[*]Fixed a crash that could occur when using the Auto-Sweeper.
[*]Fixed an issue where you sometimes couldn't properly toggle buildings on and off unless they were assigned.
[*]Fixed an animation issue that could occur if a Dupe was tinkering with a building while it was in use.
[*]Light sources should properly update which tiles are lit at the edge of their radius when tiles are dug out.[/list]