[img]https://clan.cloudflare.steamstatic.com/images//25339032/9d24012232291d5184f0f0f67d860e4e0c0aae19.png[/img] Hey friends, As we mentioned recently, we’re shifting our focus to releasing ongoing updates instead of a DLC2. You can read more about that here. A new adventure means a new roadmap—here’s what you can expect from us over the coming months! [h3]Overview[/h3] We’ll be releasing free, ongoing updates several times a year. Actual timelines will vary as we settle into a rhythm. Currently, the plan is for them to be seasonal. You can look forward to fresh new content that’ll keep your Duplicants on their nonexistent toes—like the Story Traits mentioned below—as well as bug fixes and performance and quality of life improvements. There’ll be something for both base game players and Spaced Out! DLC players in every update. One of the big new additions is the Story Trait system. It’s an interactive POI take on world traits, with unique gameplay challenges that unlock new lore and offer ongoing benefits once completed. They’re designed to build out the ONI universe and create new ways to interact with the existing gameplay loops. [img]https://clan.cloudflare.steamstatic.com/images//25339032/c25e28f568ec209673d61680a299b7fdf7aa5ccc.png[/img] It all kicks off in our [url=https://store.steampowered.com/news/app/457140/view/3290467015400863082]October update[/url]. [h3]A few specifics [/h3] Some of the projects we’re working on for the next few updates include: [list][*] Story Traits! The inaugural pair are a gargantuan dream-analyzing machine and a handy critter-mutator. More to come… [*] Expanded surface gameplay tools and content! [*] QoL improvement! E.g. Expanded database and a searchable build menu for the base game, and improvements to Spaced Out! rocketry. [*] New Room types! We’re thinking: Laboratory, Mission Control Room, better bedrooms… [/list] [h3]And then? [/h3] Bigger things like new starting biomes, richer world gen options, and even new sim systems are on the horizon too, but these take longer to develop, so no short-term promises. Another long-term goal we’re working on is a cosmetic skins system. Our skins system will be modeled on what’s worked for Don’t Starve Together, so anyone who’s ever played DST will feel right at home. We’re starting with some new decor, buildings, clothing and then we'll gather feedback and see what else you’d like skinned. It may be a little odd to add cosmetic skins to a single-player game, but we’re hoping this’ll let us keep making free content updates for everybody rather than DLC. [h3]Summary[/h3] We’re planning to release several free updates per year, starting in October. They’ll include new content, performance and QoL improvements, and bug fixes. A new cosmetic skins system is also in the works for future updates. Thank you to everyone for your bug reports, feedback and forum posts! We read it all, so keep it coming. We’re so excited to be blasting off in a new direction with such a stellar crew.