https://www.youtube.com/watch?v=AHu0-yWIQ0g The depths of space are cold and lifeless, but at the center of this asteroid your Dupes are preparing to feel the heat with the Thermal Upgrade! [H1]Key Features:[/H1] [B]New Temperature Mechanics:[/B] Building meltdowns, burst pipes, spoiled food and temperature-based diseases all await to foil your plans for survival. [B]New Biome:[/B] Venture into the Ice Biome and obtain valuable resources like Ice, Snow and Wolframite, or take advantage of the chilly atmosphere to cool your colony off. [B]New Outfits:[/B] Build your own aquatic farm and grow the resources to weave protective and stylish outfits for your Dupes. [B]And more:[/B] New plants, buildings, resource bonuses, balances changes, bug fixes and more! [B]Features[/B] [LIST] [*]New Ice Biome [*]New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch [*]New Duplicant outfits [*]New Plants [*]New Steam Geysers [*]Food can now be preserved in sterile and/or cold environments [*]Pipes can now burst, and will take damage if the wrong element is piped into them [*]Duplicants are temperature sensitive and will get stressed in hot and cold areas [*]Duplicants can overheat and develop temperature-based diseases [*]Circuits can overload [*]Buildings can overheat [*]Mechanized Airlocks can be assigned custom access permissions [*]Dupes will now auto-repair buildings [/LIST] [B]Fixes[/B] [LIST] [*]Research and cooking buildings no longer provide restful sleep [*]Dupes will always eat the least fresh item out of a food container [*]Better player feedback for rotting food [*]Ore properly melts [*]Creatures can no longer walk through “auto” or “closed” doors [*]The refill percent on the coal generator can now be set [*]Tiles display the correct temperature [*]Panning speed scales based on zoom level [*]Fixed invisible Muckroot plants [*]Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came [*]Fixed many mass conservation bugs in plumbing systems [*]Improved mass conservation on doors closing [*]Improved mass conservation on tile construction [*]Improved mass conservation of falling liquids [*]Shower liquid output temperature is same as input [*]Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only [*]Storage shows food freshness [*]Algae Terrariums no longer stop working if their inventory is full [*]Duplicant traits no longer prevent them from performing their profession task [*]Composting interval is much longer so it spits out larger chunks [*]Mealwood Plants now give negative decor [*]Tiles which have taken liquid pressure damage are now repairable [*]Dupes no longer get stuck when the ladder they were standing on gets deconstructed [*]Lights will no longer appear “on” if something else in the area is shining light on top of them [*]Fixed zombie Morbs [*]Memory optimization [*]Fmod upgrade (should resolve some audio crashes) [*]Misc crash/bug fixes [/LIST] [url=http://store.steampowered.com/app/593590]Join us in Alpha[/url] Or just hang out and watch our progress on the [url=http://forums.kleientertainment.com/forum/119-oxygen-not-included-general-discussion/]official forums![/url]