[Game Update] - 211867 Thermal Upgrade (LIVE - 3/29/2017)
Author: KJan,
published 7 years ago,
https://www.youtube.com/watch?v=AHu0-yWIQ0g
The depths of space are cold and lifeless, but at the center of this asteroid your Dupes are preparing to feel the heat with the Thermal Upgrade!
[H1]Key Features:[/H1]
[B]New Temperature Mechanics:[/B] Building meltdowns, burst pipes, spoiled food and temperature-based diseases all await to foil your plans for survival.
[B]New Biome:[/B] Venture into the Ice Biome and obtain valuable resources like Ice, Snow and Wolframite, or take advantage of the chilly atmosphere to cool your colony off.
[B]New Outfits:[/B] Build your own aquatic farm and grow the resources to weave protective and stylish outfits for your Dupes.
[B]And more:[/B] New plants, buildings, resource bonuses, balances changes, bug fixes and more!
[B]Features[/B]
[LIST]
[*]New Ice Biome
[*]New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch
[*]New Duplicant outfits
[*]New Plants
[*]New Steam Geysers
[*]Food can now be preserved in sterile and/or cold environments
[*]Pipes can now burst, and will take damage if the wrong element is piped into them
[*]Duplicants are temperature sensitive and will get stressed in hot and cold areas
[*]Duplicants can overheat and develop temperature-based diseases
[*]Circuits can overload
[*]Buildings can overheat
[*]Mechanized Airlocks can be assigned custom access permissions
[*]Dupes will now auto-repair buildings
[/LIST]
[B]Fixes[/B]
[LIST]
[*]Research and cooking buildings no longer provide restful sleep
[*]Dupes will always eat the least fresh item out of a food container
[*]Better player feedback for rotting food
[*]Ore properly melts
[*]Creatures can no longer walk through “auto” or “closed” doors
[*]The refill percent on the coal generator can now be set
[*]Tiles display the correct temperature
[*]Panning speed scales based on zoom level
[*]Fixed invisible Muckroot plants
[*]Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came
[*]Fixed many mass conservation bugs in plumbing systems
[*]Improved mass conservation on doors closing
[*]Improved mass conservation on tile construction
[*]Improved mass conservation of falling liquids
[*]Shower liquid output temperature is same as input
[*]Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only
[*]Storage shows food freshness
[*]Algae Terrariums no longer stop working if their inventory is full
[*]Duplicant traits no longer prevent them from performing their profession task
[*]Composting interval is much longer so it spits out larger chunks
[*]Mealwood Plants now give negative decor
[*]Tiles which have taken liquid pressure damage are now repairable
[*]Dupes no longer get stuck when the ladder they were standing on gets deconstructed
[*]Lights will no longer appear “on” if something else in the area is shining light on top of them
[*]Fixed zombie Morbs
[*]Memory optimization
[*]Fmod upgrade (should resolve some audio crashes)
[*]Misc crash/bug fixes
[/LIST]
[url=http://store.steampowered.com/app/593590]Join us in Alpha[/url]
Or just hang out and watch our progress on the [url=http://forums.kleientertainment.com/forum/119-oxygen-not-included-general-discussion/]official forums![/url]