Hello all! A bunch of crash fixes, as well as some worldgen fixes in today's patch. Enjoy! [list][*] Remove two unrevealed tiles from the cool salt water geyser POI [*] Add sound to Plug Slugs [*] Got rid of some unnecessary tag animation for Plug Slugs [*] Clicking the "New printables!" notification selects each printer/pod in turn, rather than directly opening the printing screen. This was causing things to be printed on the starting colony regardless of where the player was [*] Having an inactive Porta Pod on another planetoid no longer halts the Printing Pod's progress [*] Rovers can't use massage tables, they are only for squishy things [*] Fix crash if a Duplicant dies while warping. Now they'll just fall out [*] Fix crash where some cluster generations were getting invalid planetoid locations [*] Updated Chinese strings [*] Fix crash when placing buildings out-of-bounds [*] Fix crash when there is an active errand in a rocket on rocket destruction [*] Renamed "High Velocity Payload" to "Interplanetary Payload" [*] Clarified Sublimation Station description based on its current function [*] Swapped out more placeholder strings [*] Fix surface fog-of-war on all worlds [*] Idle diagnostic is now muted by default [*] Diagnostic pin/mute settings are now preserved through save/load [*] Fixed line rendering issues in several UI screens [*] Increased collision box of Bog Jelly [*] Fix crash when opening the patch notes [*] Add another exclusive trait pair, "Beside Manner" and "Unempathetic" [*] Fixed possible crash when deconstructing habitat module [*] Fixed issue where worlds in some seeds spawned with only one or two biome types [*] Added Porta-Pod, Payload Emptyer, and Rocket Control Station to the tech tree [*] Reverted some accidental font changes in minion/care package select panels [*] Swapped the artwork of the gas and solid ports on the Payload Emptier [*] Fix dark colorstyle intended for load screen [*] Add icons to the load game details screen [*] Allow rockets to travel the final tile when they have exactly enough fuel left, rather than them being stranded with 1 tile range remaining [*] Increased the mob density of many creatures and plants across the cluster planets. [*] Added a "crust" to several worlds to prevent upper biomes leaking into space. [*] Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines [*] Updated rocket port building descriptions [*] Show an icon/tooltip on a Spaced Out save [*] Colonies from the wrong version of the game are shown disabled in the load screen. [/list]