[Game Hotfix - Spaced Out!] - 444834
Author: Klei-JoeW,
published 4 years ago,
Hello all!
A bunch of crash fixes, as well as some worldgen fixes in today's patch. Enjoy!
[list][*] Remove two unrevealed tiles from the cool salt water geyser POI
[*] Add sound to Plug Slugs
[*] Got rid of some unnecessary tag animation for Plug Slugs
[*] Clicking the "New printables!" notification selects each printer/pod in turn, rather than directly opening the printing screen. This was causing things to be printed on the starting colony regardless of where the player was
[*] Having an inactive Porta Pod on another planetoid no longer halts the Printing Pod's progress
[*] Rovers can't use massage tables, they are only for squishy things
[*] Fix crash if a Duplicant dies while warping. Now they'll just fall out
[*] Fix crash where some cluster generations were getting invalid planetoid locations
[*] Updated Chinese strings
[*] Fix crash when placing buildings out-of-bounds
[*] Fix crash when there is an active errand in a rocket on rocket destruction
[*] Renamed "High Velocity Payload" to "Interplanetary Payload"
[*] Clarified Sublimation Station description based on its current function
[*] Swapped out more placeholder strings
[*] Fix surface fog-of-war on all worlds
[*] Idle diagnostic is now muted by default
[*] Diagnostic pin/mute settings are now preserved through save/load
[*] Fixed line rendering issues in several UI screens
[*] Increased collision box of Bog Jelly
[*] Fix crash when opening the patch notes
[*] Add another exclusive trait pair, "Beside Manner" and "Unempathetic"
[*] Fixed possible crash when deconstructing habitat module
[*] Fixed issue where worlds in some seeds spawned with only one or two biome types
[*] Added Porta-Pod, Payload Emptyer, and Rocket Control Station to the tech tree
[*] Reverted some accidental font changes in minion/care package select panels
[*] Swapped the artwork of the gas and solid ports on the Payload Emptier
[*] Fix dark colorstyle intended for load screen
[*] Add icons to the load game details screen
[*] Allow rockets to travel the final tile when they have exactly enough fuel left, rather than them being stranded with 1 tile range remaining
[*] Increased the mob density of many creatures and plants across the cluster planets.
[*] Added a "crust" to several worlds to prevent upper biomes leaking into space.
[*] Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines
[*] Updated rocket port building descriptions
[*] Show an icon/tooltip on a Spaced Out save
[*] Colonies from the wrong version of the game are shown disabled in the load screen.
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