[b]Changes and Improvements[/b][list][*][b]All versions[/b][list]Added strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant.[*]Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant. [*]Schedule screen height starts smaller and grows when a second schedule is added.[/list][/list] [b]Fixes[/b][list][*][b]All versions[/b][list]Fixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load. [*]Fixed issue playing video on final screen of a colony imperative victory sequence.[/list][/list] [b]Frosty Planet Pack[/b][list][*]Fixed Full Steam Ahead achievement not working.[/list]