[Game Hotfix] - 582745
Author: KING LEAD HAT,
published 1 year ago,
This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.
[b]Changes and Improvements[/b]
[b]All versions[/b]
[list]
[*] Changed idle diagnostic to display quicker after a Duplicant becomes idle.
[*] Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building.
[*] Updated all localizations.
[/list]
[b]Fixes[/b]
[b]All versions[/b]
[list]
[*] Fixed hang when starting a new game on Mac OS 10.13 and 10.14.
[*] Fixed crash loading saves on Mac OS 10.13 and 10.14.
[*] Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.
[*] Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed.
[*] Fixed a crash that can occur when dehydrating food completes.
[*] Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted.
[*] Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying.
[*] Fixed missing glass string Solar Panel database entry.
[*] Added status item when moving a critter but the colony does not have a rancher
[*] Fixed crash that could occur when a Duplicant fetches an item marked for moving.
[*] Fixed crash which could happen on startup.
[*] Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating.
[*] Potential fix for critters getting stuck in the excited state.
[/list]
[b]Base game only[/b]
[list]
[*] Fixed missing Biobot Builder string when starting a new game.
[*] Removed “Rocket Interior” building category as this only exists in Spaced Out!
[/list]
[b]Spaced Out! only[/b]
[list]
[*] Fixed missing string issue in Artifact Analysis Station.
[/list]