This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below. [b]Changes and Improvements[/b] [b]All versions[/b] [list] [*] Changed idle diagnostic to display quicker after a Duplicant becomes idle. [*] Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building.  [*] Updated all localizations. [/list] [b]Fixes[/b] [b]All versions[/b] [list] [*] Fixed hang when starting a new game on Mac OS 10.13 and 10.14. [*] Fixed crash loading saves on Mac OS 10.13 and 10.14. [*] Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter. [*] Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed. [*] Fixed a crash that can occur when dehydrating food completes. [*] Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted. [*] Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying. [*] Fixed missing glass string Solar Panel database entry. [*] Added status item when moving a critter but the colony does not have a rancher [*] Fixed crash that could occur when a Duplicant fetches an item marked for moving. [*] Fixed crash which could happen on startup. [*] Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating. [*] Potential fix for critters getting stuck in the excited state. [/list] [b]Base game only[/b] [list] [*] Fixed missing Biobot Builder string when starting a new game. [*] Removed “Rocket Interior” building category as this only exists in Spaced Out! [/list] [b]Spaced Out! only[/b] [list] [*] Fixed missing string issue in Artifact Analysis Station. [/list]