Patch 0.63 - New info skills + Easy option for battles
Author: ClaudiaTheDev,
published 2 months ago,
Before the weekend we have another patch for you with some new things based on your feedback. We hope this update improves your gameplay experience further 💚
[img]https://clan.cloudflare.steamstatic.com/images//38620452/1e8cdf66e5b167633fc349a043b9de91da11b55c.png[/img]
Make sure to update the game to [b]0.63 version[/b].
(If Steam doesn't do the update automatic close and restart Steam.
On Steam Deck sometimes the Deck doesn't start games after updates, in this case restart the Steam Deck.)
[h3]New Skills[/h3]
With the new "[b]Botanist[/b]" skill you can now display crop and tree information when hovering over them with the cursor in the workbench mode.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/3ece1b4b77c04a5a3072ae8b9df63b1a8ae0e464.gif[/img]
The new "[b]Battle Analysis[/b]" skill allows displays the type and power level when targeting a blob in battle.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/d3c47ae22256637b9d78ecef4b1fb3ddb8139cfd.gif[/img]
Note:
All skill points will be reset when loading your save file. You need to unlock the skills in the menu/inventory in the skills category.
[h3]New Battle Difficulty Setting[/h3]
Based on the feedback that the early game or specific bosses are too hard for some players we added a new setting.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/4362f343a29106e6cf58e47ac878a9b76fb4772d.gif[/img]
You can change it anytime in-game which can especially help when you are stuck on blob world bosses or want to feel safer when fishing and exploring. The setting needs to be set BEFORE the battle (in battle the settings menu is not available).
[h3]Bug Fixes + Balancing[/h3]
[b]Shooting Star Event[/b]
[list]
[*] There is now a small possibility that in addition to copper ores other ores drop depending on blob world progress. Beating 1st world boss ->unlocks iron ore, 2nd world->unlocks gold ore.
[*] Improved items falling in not reachable areas a lot (it can still happen very seldom - but should be now an exception). This makes also makes collecitng items easier and more convenient.
[*] Fixed that item drop rate was scaled based on real-time and not game-time which resulted longer/shorter day duration settings to not have the intended spawn rate and dropping way more items. Intended is t get 5-11 star shards in one event (1-2 wishing stars) when really searching/trying to collect the items
[/list]
[b]Various[/b]
[list]
[*] fixed fruits falling sometimes trough ground when shaking trees
[*] fixed bug that one blob of the arrogant girls trio wasn't shown as unlocked in the resident overview when photographing it
[*] fixed bug that when eating in Restaurant with 2 instead of 3 blobs in your team one blob was placed on the gound with no food.
[*] balanced health increase for feeding blob cravings:
- simple/not-cooked food: +2 (before +1)
- cooked food(2 ingredients): + 3( same as before)
- cooked food(3 ingredients): + 4 (before + 5)[/list]
[h3]Final Words[/h3]
Thank you for reading so far💚! The team will continue working hard towards the next major content update and more feedback + bug fixes.
Some of you also asked how they can support us. Here are some things you can do:
[list]
[*] report bugs and feedback in the Steam forums or Discord
[*] help other players with questions in case you know the reply
[*] share Ova Magica with your friends, on social media or create a video/lets play
[*] one of the most important: If you enjoy the game please leave a review. We are a small slowly growing indie team without a huge budget and reviews help us immensly to get some more visibility
[/list]
We hope you enjoy playing further! See you until next update💚
[img]https://clan.cloudflare.steamstatic.com/images//38620452/b2250ae5dac48e3a5584fd967c1a85fe9111b377.png[/img]