Final Launch Countdown + Dev Update
Author: ClaudiaTheDev,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//38620452/427130e3ef88622c3327d4b8047289d05f903fef.png[/img]
Can you believe it? Tomorrow you will be able to play Ova Magica😆💚!!!
We also decided to offer a [b]limited launch discount[/b]! We are counting down the hours and are super excited! Hope you all join us tomorrow at 10am EST / 2pm UTC / 7am PDT / 4pm MESZ!
We use this occasion to highlight below some of the gameplay improvements the dev team already made since the demo for the EA launch tomorrow🎮.
But before this we want to share a little reminder about our [b]release challenge[/b]!
[img]https://clan.cloudflare.steamstatic.com/images//38620452/7347ef13556cafad54a7e7b773131f533f5d8df6.png[/img]
If we can reach [b]150 reviews[/b] in 48 hours, we'll be running a giveaway (through a lottery which we'll link here + across all social media) where we'll be giving out five sets of blob enamel pins (featuring the 3x starter blobs each per set). These enamel pins are test printed from our Kickstarter. We hope the community will be up to challenge, these blobs can't wait to find new homes (:
[i]Note: you do not have to leave a review to be eligible for the raffle once it is live.[/i]
[h1]Game Improvements[/h1]
Thank you to all who played the demo and provided feedback in the forum. We could already improve several things since the demo for the Early Access launch tomorrow.
Here is a little overview for you of the most important (not content-related):
[b]Revised UI for mouse controlling[/b]
Battle and dialogs can now be controlled fully with mouse without having to use the keyboard (you can still use the keyboard). All UIs have been reviewed to offer buttons which can be clicked with the mouse to control it as alternative without having to press specific keyboard keys.
[b]Added shop symbols to NPCs[/b]
Characters selling items have now an icon over their head.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/03de3afb67f9f5edfb1eb6e3a02da344729498da.png[/img]
[b]Improved Player Movement Collision[/b]
You are now able to pass trough more narrow gaps than in the demo which feels more natural and also prevents to being "trapped in the wilderness" (:-P) when going to the back of your farm.
Example: In the demo passing between the tree and mud pile wasn't possible.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/f2734fc8872e72c23f6177ca5de5ef31dc80fe68.gif[/img]
[b]Balanced week length[/b]
Instead of 7 days a week has now 4 days. This results in seasons changing faster, festivals occuring more often and has a lot of benefits. Festivals help with raising friendship of all NPCs and faster changing seasons add more variety to the gameplay. And in case you missed unlocking things in year 1, you also don't have to play as long anymore to reach year 2. (Info : Day length itself was not reduced.)
[img]https://clan.cloudflare.steamstatic.com/images//38620452/a680ba405cb1a1d5ff2262ed0f31801bb70572a2.png[/img]
[b]Key Remap[/b]
You can now remap in the settings menu your controls both for mouse + keyboard and controller.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/f37d7ea8544dab8524a8f6f5901750e628bd5796.gif[/img]
[b]Photosensitivity Improvements[/b]
Removed blob flashing in battle when selecting a target and blobs taking damage. Added in the settings menu an additional setting "Reduce flashing lights and effects" to disable also over-world some effects. Adding warning + information at the beginning of the game about photosensitivity.
[img]https://clan.cloudflare.steamstatic.com/images//38620452/b8803bfdc7ecbcb98a19afde21ad4aebaeda0834.gif[/img]
Thank you for reading and see you tomorrow💚!