[h3]Patch Notes:[/h3] [h2]New Features:[/h2] [list] [*] You can now choose between two OverRage abilities from the customisation menu. [*]- ‘Flame On!’ increases your speed and damage values for a short period. [*]- 'Grenade' triggers an explosive AOE, after a short-fuse countdown, to deal damage to the area around your brawler. [*] You can now create custom rooms and share room codes so you can pile into modes of your choosing with your friends and followers. [*] We’ve added lots of new Survival maps for you to brawl in. [*] There is now a training level you can access from the main menu that walks you through the basics of combat and is a space to practice combos and throw aiming. [*] Message Of The Day tells you when the next playtest is happening and links to our discord channel. [*] Health pips no longer drop from all objects but from special green-coloured ones. Keep an eye out for vending machines on some maps that drop health packs when you interact with them. [/list] [h2]Combat Changes:[/h2] [list] [*] Weapons now fling opponents away from you and deal additional damage. Try to hit players into their teammates or hazards to maximise your rage gain! [*] Kick has a slightly longer range. [*] Sprint Attack - This attack, that can allow you to attack players you are chasing, is only available after sprinting for a while. Press punch when you see your character flash mid-sprint to trigger a Sprint Attack with your fist or any weapon you are holding. Sprint Attacks can be avoided with a well timed roll. [*] Rolling uses up more stamina, so it's easier to punish opponents who try to spam roll. [*] You now receive bonus rage for dealing damage to higher Evo opponents. Take the risk, and reap the reward… This means you’ll Rage Up more quickly and see more Evo 3 players at the end of matches. [/list] [h2] Improvements / Bug Fixes:[/h2] [list] [*] New grab and kick animations. [*] Rage Bar has a new look and a new position on the screen. [*] The camera position has been tweaked to give you more view of the bottom of the screen. [*] Fixed the majority of issues where players can be pushed through floors or walls. We’ll get the rest of them in our next release. [*] Better colour distinguishing between teams [*] Fixed a bug where you could receive no Rage for throwing opponents into a hazard. [*] New VFX shows you and your opponents when your OverRage ability is ready to be used. [*] Lots of art improvements and bug fixes. [/list] [h2]Notes and Known Issues:[/h2] [list] [*] The custom lobby doesn’t prevent you from starting team modes with low player numbers, which can cause various issues - 8 players or more is the ideal number to start a team mode. [*] The Grenade AOE indicator doesn’t display correctly on all ground textures. [/list]