Outcast - A New Beginning: Pre-Launch FAQ
Author: Lanani,
published 8 months ago,
[h1]General questions[/h1]
[olist]
[*] What date and time does the game release? Is the release simultaneous across all time zones?
The game will be released on 15 March 2024, at 15:00 CET/ 10:00 EDT/ 07:00 PDT. Release is simultaneous worldwide.
[*] Which platforms will the game release on?
PC (Steam and GOG), PlayStation 5 and Xbox Series S|X
[*] Are there plans for release on additional platforms, e.g. Epic Games, PS4, Xbox One, Nintendo Switch, GeForce Now, Gamepass, Mac, Linux, etc.?
There are no plans for release on other platforms at this moment.
[*] When does the review embargo drop? How can I get reviewer/content creator access?
If you are a content creator, please contact contentcreators@thqnordic.com and make sure to link your YouTube/Twitch channel in your email. The embargo drops on: 14 March 2024, at 15:00 CET/ 10:00 EDT/ 07:00 PDT.
[*] How much does the game cost?
PC standard: € 59.99 / $ 59.99 / £ 49.99
PlayStation 5 & Xbox Series S|X standard: € 69.99 / $ 69.99 / £ 59.99
Collector’s edition: € 199.99 / $ 199.99 / £ 179.99
[*] Is there no PC collector’s edition for the US?
There is no PC collector’s edition for the US, that is correct.
[*] Do physical editions for PC come with a disc, Steam code or both?
Both (this applies to both standard and collector’s edition).
[*] Are any additional languages planned? (e.g. Turkish, Ukrainian, European Portuguese, Italian VO)
Additional languages are currently not planned.
[*] Are there going to be beta tests for the game?
No.
[*] Is there a roadmap for future content?
Not at the moment.
[*] Will there be microtransactions or other monetization features?
No.
[*] Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?
Trading cards: yes. The rest: no.
[*] How big is the dev studio that worked on the game?
Appeal Studios is around 50 people.
[*] Will the soundtrack be available separately?
Yes.
[/olist]
[h1]Technical questions[/h1]
[olist]
[*] Will users be able to preload the game?
No.
[*] Will the game be always online? / Will it be playable offline?
It is entirely playable offline.
[*] Will the game feature any sort of multiplayer?
No.
[*] Does the game run on Steam Deck? If so, how well? Is it verified?
We’re still looking into it and are currently targeting that it runs well around launch.
[*] What are the final hardware requirements?
MINIMUM:
o Requires a 64-bit processor and operating system
o OS: Windows 10, 64 Bit
o Processor: Ryzen 3 1300X / Intel Core i3-7530K
o Memory: 8 GB RAM
o Graphics: GeForce GTX 980 Ti / Radeon RX 5600 XT
o DirectX: Version 11
o Storage: 40 GB available space
RECOMMENDED:
o Requires a 64-bit processor and operating system
o OS: Windows 10, 64 Bit
o Processor: Ryzen 5 5600X / Core i5-12400
o Memory: 16 GB RAM
o Graphics: GeForce RTX 2070 Super / Radeon RX 6800 XT
o DirectX: Version 12
o Storage: 40 GB available space
[*] Will the game be limited to one player / save file per account and system?
No. Players can make multiple manual save files.
[*] Will the game have 3rd party DRM such as Denuvo?
No.
[*] Which engine was used to make the game?
Unreal Engine 4.
[*] Will the game be VR compatible?
The game does not have official VR support.
[*] Will we be able to disable motion blur, film grain and other such post-processing effects?
Yes.
[*] Are there any other accessibility options?
In addition to the above, the game offers adjustments for deuteranopia, protanopia and tritanopia, as well as the option to adjust brightness and contrast.
[*] Will we be able to adjust camera/FOV?
Yes. Camera inversion and FOV settings can be found in the in-game pause menu, both in the main game and in the demo version.
[*] Are the controls customizable?
Yes for keyboard and mouse. No for controller.
[*] Are there any plans to support PlayStation controller layouts or will all buttons be displayed as Xbox buttons?
This is currently not planned.
[*] Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?
The game supports DLSS, but not FrameGen and FSR.
[*] Does the game support ultrawide resolutions?
Yes.
[*] Will the game let us choose between performance and quality mode on consoles?
This is currently still being worked on.
[*] Will we have the option to disable HUD elements for a fully immersive experience?
Not at launch. We are looking into it, though.
[/olist]
[h1]Content questions[/h1]
[olist]
[*] Is this game a sequel? Do I need to have played the first game to understand this one?
Yes, it is a sequel, but while knowledge of the story of the first game is helpful, it is not required.
[*] Does this game reboot/retcon existing lore?
We have taken great care to stick as close to the existing lore as possible. All major events of the first game are canon within this one.
[*] Does the game have vehicles? Can we ride twon-has again?
No to vehicles and twon-ha riding. But there is a creature you can fly on. ;)
[*] Does the game have character customization (outfits, helmets, different armor pieces, etc).
No.
[*] Are there melee weapons apart from the shield?
No.
[*] Is there a personal protagonist orbital ship hub/house or underwater hub/house?
No.
[*] Will there be a photo mode?
Not at launch, but we’re looking into adding it post launch.
[*] Is the game world open or following a strict story structure?
Everybody’s journey through Adelpha starts and ends in the same place, but between that, you have lots of freedom in which parts of the world/story you want to tackle next.
[*] Why do the Talans look and sound so much more human than in the first game? What was the reason behind that choice?
This is mostly due to the progress in terms of facial animations and fidelity. Back then, the Talans didn’t have many details and very heavy voice-processing. When we made A New Beginning, we sat down to look at the original content and decided to re-evaluate certain design choices. While the original Talan designs were intriguing and unique, we decided to update them to a more detailed, more colorful and expressive version, similar to the update to Adelpha’s environments.
[*] Why did you change Cutter’s look and voice so much? He looks and sounds nothing like the original!
That’s mostly due to the evolution of Cutter as a character. In “A New Beginning”, Cutter is more matured. He is the father of a child and goes through a different character arc. Therefore, the writing, character model and voice performance changed accordingly.
[*] What exactly is included in the demo version?
The demo version consists of three segments:
- Combat: clear one base using a preset number of weapons/upgrades, no time limit
- Exploration: explore the world of Adelpha and its side quests, 20 minutes per access
- Story: storyline of the village Sappa, 20 minutes per access (time pauses in dialogues)
[*] How long is the game?
If you rush through the main story, approximately 30 hours, but much more if you explore and do side quests.
[/olist]