Hi There, We are happy to report that we have implemented a bunch of bug fixes, balancing changes and other content improvements! The changelog of the most notable updates are below, but the most important news is that we have rolled out a fix for the infamous "undead" animal bug where dead (or exiled or otherwise absent) animals returned later in the story. Main bug fixes, balancing changes and other content improvements: [list] [*] fixes all the bugs to do with the animals having extra lines of dialogue after death or not being dead after their battle [*] revises the way the windmill is handled so that you either get it blown up by humans or knocked down by a storm, not both [*] addresses the bug about being confused about the Population ending by tying population more clearly to the specific animals that are alive/dead [*] changes on the onboarding to facilitate the understanding of the game mechanics by taking a couple of hidden variables (farm reputation and the success of pig propaganda) and instead associates them with the health of the birds and squealer [*] shortens the later seasons a bit and tightens the pacing of narrative events to offer a higher proportion of dramatic events vs maintenance events [*] makes a handful of dialogue passages shorter if the player has already seen them once, again to try to reduce the sense of repetition [*] fixes the places where parsing errors were making some animal actions unavailable when the animal was in a particular numeric range [*] cleans up a handful of typos encountered [*] also fixed the encoding issue so there are no longer problems with the dashes [*] the cat will now disappear from the barn if it's gone [/list] Please continue reporting bugs on the [url=https://steamcommunity.com/app/1398100/discussions/1/]bugs forum[/url]! And thanks for playing! The Dev Team,