Dear Fairytale fans, it's been a minute since our last update post, but don't let that fool you. We have been working overtime on the new update that we are proud to present to you! The [b]Visual Overhaul Update[/b] is now live and shows Once Upon a Rogue's Tale in a whole new light. All UI elements have been completely reworked: Cards, buttons, backgrounds, intentions, and just about everything else in the game has been visually upgraded. [b]Old visuals:[/b] [img]https://clan.cloudflare.steamstatic.com/images//44718398/f65ca620e44e47446d99a2db7d02d09027db34ff.jpg[/img] [b]New visuals:[/b] [img]https://clan.cloudflare.steamstatic.com/images//44718398/7b9201905d5be07c6004dc0c175bba5afa1492ed.jpg[/img] [b]New[/b] [list] [*] Added window mode in settings menu [*] Support for different aspect monitors [*] New enemy: Herb Gentleman with Hazelnut [*] New status effects: Rulebreaker, Acceleration, Rooted, Limping and Magic Fist [*] Draw and discard piles are clickable for an overview window [*] New dice button which only selects unused dice for the player [*] Event Rewards and Punishments can now include status effect for the next battle [*] Allowing players to re-open shops and rest sites before selecting the next map node [*] New music track for the city [*] Some new special effect animations for abilities [/list] [b]Changes[/b] [list] [*] Complete rework of visuals in main menu, battle scene and menus [*] Attacks of characters can only be used a limited number of times during a turn [*] Event battles now only trigger when clicking the book button after text is finished (thanks to all streamers that send in feedback <3) [*] Handcard inventory now can be shown during battle and event rewards [*] Number of cards in hand are now limited to 10 and everything drawn after will be discarded [*] Basic hover over enemies now shows the target arrows [*] More enemy set variety going from battle to battle [*] Brave tailor now joins you in his event fight [*] Randomization of event books buyable in Jeffini’s shop (yes, that’s her official name) [*] Right click info panel overview for characters [*] Buying or unlocking characters now shows the complete info panel for characters [*] Changed some of the map layouts [*] Healing in rest sites now heals 15 instead of 10 [*] Snow white event is now a character event [*] One of the Musician event outcomes now gives players a buff for the next battle instead of a die [*] Random ally and random opponent effects on cards and abilities now trigger without the need to select a target [*] Balanced all Brave tailor abilities and costs [*] Reworked Hansel and Gretel skills and added new abilities to their repertoire [*] Reworked companions to be more useful and to include some of the new status effects [*] Companions are now part of other classes like hunter, royalty and so on [*] Energy now adds a dice overload when you got more energy than physical dice in scene (12) [*] Nearly all handcards received a buff to be more useful in battle [*] Stored energy effects are replaced with energy status effects [*] Status effects now stop at a max value of 99 [*] A lot of small balance changes to enemies, characters, and handcards [/list] [b]Bug Fixes[/b] [list] [*] Fixed major bug that prevented playing handcards sometimes [*] Fixed major bug that broke the game after an enemy is defeated in the passive state of battle [*] Fixed handcards not playable when drawing new cards mid battle [*] Fixed tutorial not starting new game after finishing boar [*] Fixed goat hover still active when clicking goat in shop [*] Fixed active passive of previous attempt stays for next run if not new passive selected [*] Fixed wish lamp showing up in battle [*] Fixed error message showing behind button text box [*] Fixed rewards could be skipped while extra reward window is open [*] Fixed some special attacks not showing the influenced values by weak or strength [*] Fixed banish random card only banishing itself [*] Fixed swing effect not using the correct neighbor of the target and reducing stack on each attack not only on single target [*] Fixed passives of Hunterbrother and Rübezahl triggering multiple times when hit with a multi attack [*] Fixed poison reducing thorns value without triggering it [*] Fixed shop goat price not showing correctly after loading a game [*] Fixed unplayable misery playable in battle [*] Fixed helpless effect not working as intended [*] A bunch of other small fixes to localization and gameplay [/list]