1.0.1 Patch Notes
Author: Alcedo Games,
published 1 month ago,
[list]
[*] Workshop machines can now give multiple outputs, which are indicated by the recipe paper.
[*] The alcohol machine now automatically spawns the outputs when it is complete.
[*] Increased the chance slightly to catch baby shark and swordfish
[*] Added flowers to the flower pot.
[*] The big Victorian carpet is actually big now.
[*] The horse tutorial now covers the cost for the purchase.
[*] Readjusted product costs yielded from trees and animals to reflect profit accurately. The initial investment for the animal/tree is still taken into account, and each harvest will increase your profit as it covers the initial investment.
[*] Readjusted fish costs from fish traps and fishing rods based on the durability of those items to reflect profit accurately.
[*] Readjusted product costs yielded from workshop machines based on the cost of ingredients to reflect profit accurately.
[*] Junkman no longer gives the empty crate bonus for products without crates, such as meat and fish.
[*] Fixed a problem affecting extra reputation gained from decorations.
[*] Modified the terrain near the cellar and other areas to prevent players from getting stuck.
[*] Modified the path of the horses near the greenhouse entrance to prevent players from getting stuck by the horses.
[*] Fences will now properly collide with NPCs and horses.
[*] Fixed a bug preventing customers from disabling their collision while heading to the checkout.
[*] Collision improvements on event props.
[*] Updated hoe icon.
[*] Translation improvements.
[/list]