Public Beta patch notes for Week 2
Author: Shiro_Steven,
published 1 month ago,
[b]v3.5.45.40127-public-beta[/b]
[quote]Ohoï vikings!
It's time for the second week of the public beta. This time, we have updated the trade victory to answer your feedback and added something a lot of you have been waiting for a while...The balancing of multiple clans.[/quote]
[h2]Trade victory / Miklagard Faction[/h2][hr][/hr]
[i]We’re happy with the overall direction of the trade-victory rework, but thanks to your feedback we now see it still need some serious adjustments. The victory has been rebalanced to be slower to achieve, and a bit easier to contest. (We’ll keep adjusting the values following new feedback)[/i]
[expand type=details][list][*]Miklagard initial Kröwns pool is composed of [color=#74AF4B][strike]500[/strike] > [b]1000[/b] Kröwns[/color][*]To reach Trade Victory you need to reach [color=#74AF4B][strike]40%[/strike] > [b]50%[/b] of the Pool[/color][/list][/expand]
[i]You’ve also pointed out the rewards for 15% and 25% prestige were either too strong, or not as interesting as they might have been and so they’ve been reworked to hopefully be more balanced and more interesting to most clans and most plays.[/i]
[expand type=details][list][*][b]15% Step[/b] : Now gives less resources, no longer gives Stone and Iron, but gives 50 Lore and 15 Fame[*][b]25% Step[/b] : No longer send Military Units, but +5 Stone and +5 Iron every 6 Months[/list][/expand]
[h2]Clans[/h2][hr][/hr]
[h3]Hounds[/h3]
[i]As you’ve been many to point out and despite previous nerfs, Hounds Clan is still much stronger than other clans, at least in early game. So that’s what we want to target with this new balancing patch, make the clan units weaker in early game to slow down its clearing and scaling capacity, without touching too much at its power later in the game. (But making it arrive at this peak a bit later, as a consequence)[/i]
[expand type=details][list][*]All military units base HP : [color=#C53D3B][strike]65[/strike] > [b]60[/b][/color]
[*][b]Foxskin[/b]
[list][*]Initial Move Speed is [color=#C53D3B][b]reduced slightly[/b][/color]
[*]Shredding Claws Ability
[list][*]Max Speed Reduction [color=#C53D3B][strike]-15%[/strike] > [b]-10%[/b][/color]
[*]Max Dmg Increase [color=#C53D3B][strike]+15%[/strike] > [b]+10%[/b][/color][/list][/list]
[*][b]Bearskin[/b]
[list][*]Initial Defense [color=#C53D3B][strike]11[/strike] > [b]8[/b][/color]
[*]Def gain for each level [color=#C53D3B][strike]+15%[/strike] > [b]+25%[/b][/color]
[list][*]At level 5 : 17.5 > 16 Def
[*]At level 7 : 21 > 20 Def[/list]
[*]Blade Breaker Ability
[list][*]Atk Power Reduction [color=#C53D3B][strike]-25%[/strike] > [b]-20%[/b][/color][/list]
[*]Death Deceiver Ability
[list][*]Make units invulnerable for [color=#C53D3B][strike]2 sec[/strike] > [b]1.5 sec[/b][/color][/list][/list]
[*][b]Boarskin[/b]
[list][*]Initial HP [color=#C53D3B][strike]75[/strike] > [b]60[/b][/color][*]HP gain for each level [color=#74AF4B][strike]+15%[/strike] > [b]+25%[/b][/color][list][*]At level 5 : 120 = 120
[*]At level 7 : 140 > 150[/list][/list][/list][/expand]
[h3]Owl[/h3]
[i]Owl is a bit overtuned as well, especially some knowledge, in particular Parasitic Vegetables, so we’re making it a lot less of a powerhouse. In the meantime, Owl, despite some natural advantages for scouting, is almost never used for this in multiplayer settings. To reinforce this we’re adding a scouting bonus with its Fame 200, equivalent to what other clans can achieve by upgrading their scout camp.[/i]
[expand type=details][list][*][b]Parasitic Vegetables[/b]
[list][*]Reduce only Food Consumption in the zone
[*]Reveal resources every [color=#C53D3B][strike]1[/strike] >[b] 3 Months[/b][/color]
[*][color=#C53D3B]Amount of resources received is capped at a Maximum of 80 Food, 50 Kröwns, and 50 Wood (= 25 Lore)[/color][/list]
[*][b]Fame 200[/b]
[list][*]Increase scouting speed of Norns by [color=#C53D3B][b]+15%[/b][/color]
[*][color=#C53D3B]Increased Lore gain from Shared Knowledge is removed[/color][/list]
[*][b]Fame 500[/b]
[list][*][color=#C53D3B]Branches effects boosted by relation is removed[/color][/list][/list][/expand]
[h3]Boar[/h3]
[i]Boar seems to be lacking behind in the current meta, and specific clan features like menders play a very little role in the clan gameplay in multiplayer, so we’re giving them a big boost to hopefully turn this around.[/i]
[expand type=details][list][*][b]Mender[/b]
[list][*]Prod [color=#C53D3B][strike]+1[/strike] > [b]+1.5 Lore[/b][/color][/list]
[*][b]Herbalism[/b]
[list][*]Prod in zone per Mender [color=#74AF4B][strike]+5%[/strike] > [b]+7.5%[/b][/color]
[*]Mender Heal Speed [color=#74AF4B][strike]+20%[/strike] > [b]+40%[/b][/color][/list][/list][/expand]
[h3]Squirrel[/h3]
[i]Since previous nerf to Squirrel meal effect for allies, Squirrel is now less played than other support clans, especially in multiplayer setting. So we’re following your suggestions to make it scale with time to become more impacting later in the game.[/i]
[expand type=details][list][*]Effects of Meal for allies scale from [color=#74AF4B]50% to [b]100%[/b][/color] with the relationship between the Squirrel and ally clan[/list][/expand]
[h3]Snake[/h3]
[i]Snake Scorched Earth was previously changed to be possible to trigger on the clan’s own territory, this was a mistake, we are reverting it to how it previously worked, possible only in neutral or enemy territory.[/i]
[expand type=details][list][*][color=#C53D3B]Scorched Earth ability can no longer target ally zones.[/color][/list][/expand]
[h3]Stag[/h3]
[i]Following previous changes to the Stag clan and to the knowledge Glory of the clan especially, it needs to be readjusted to account for the new retroactive nature of its effects.[/i]
[expand type=details][list][*]Glory of the clan increase all Fame gains by [color=#C53D3B][strike]+30%[/strike] > [b]+15%[/b][/color][/list][/expand]
[h3]Others[/h3]
[i]Minor adjustments following balance feedback[/i]
[expand type=details][list][*][b]Ox -[/b] Torfin Provocation ability cooldown is increased to [color=#C53D3B][strike]3 months[/strike] > [b]6 months[/b][/color]
[*][b]Lynx -[/b] Oskoreia ability cooldown is increased to [color=#C53D3B][strike]5 months[/strike] > [b]8 months[/b][/color][/list][/expand]
[h2]Conquest[/h2][hr][/hr]
[i]Since the previous AI rework, some Conquest Battles, especially 1v3 / 2v6 have become much more difficult / frustrating, than they were originally intended to be, so we’re readjusting the numbers of AI opponents as an adjustment, and to avoid some of them feeling tedious to complete in certain settings.[/i]
[expand type=details][list][*]Battles 1v3 and 2v6 have been rebalanced to be 1v2 and 2v4 instead, to adjust the difficulty following changes on the AI.[/list][/expand]
[h2]Bifröst[/h2][hr][/hr]
[i]As noted by many solo players, the Bifröst is a mode that is challenging to complete without teammates. This change is a first step in making the challenge more interesting for you.[/i]
[expand type=details][list][*]When playing solo, after surviving each wave you’ll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)[/list][/expand]
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