[b]3.5.34.39794[/b] [b]Here are the detailed changes coming with the Bifröst patch[/b] [h2]NEW GAMEMODE[/h2] [list][*]The Bifrost mode is now available to everyone [*]Reach the final realm and face the vanir in their own home. [*]If you die on the way, don’t be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with. [/list] [img]https://clan.cloudflare.steamstatic.com/images//25920479/affa64a4806c092344b22b89f83c8c6e4df486c9.jpg[/img] [h2]New achievements[/h2] [list][*] [b]Bifröst Explorer -[/b] Finish a run of Bifröst in Classic or Challenge mode. [*] [b]Bifröst Survivor -[/b] Finish a run of Bifröst in Challenge mode. [*] [b]Midgard Explorer -[/b] Escape the realm of Midgard. [*] [b]Muspelheim Explorer -[/b] Escape the realm of Muspelheim. [*] [b]Niflheim Explorer -[/b] Escape the realm of Niflheim. [*] [b]Nidavellir Explorer -[/b] Escape the realm of Nidavellir. [*] [b]Idavoll Explorer -[/b] Escape the realm of Idavoll. [*] [b]Bifröst Ultimate Explorer -[/b] [spoiler]Finish a run of Bifröst in Classic or Challenge mode with each clan.[/spoiler] [*] [b]I.O.U -[/b] [spoiler]In a single realm of Bifröst, collect 1200 or more of a single resource from the shared pool.[/spoiler] [*] [b]Foreign Legion -[/b] [spoiler]Assemble an army composed of 10 different types of units or more.[/spoiler] [*] [b]Enter At Your Own Risk -[/b] [spoiler]Build 6 defensive buildings or more in a single zone.[/spoiler][/list] [h2]Bugfixes[/h2] [list][*][b]Snake[/b] - Fixed Stolen lore abuse in multiplayer [*][b]Owl[/b] - Fixed free lore unlock abuse in multiplayer[/list] [h2]Known Issues[/h2] [list][*][b]Bifrost [/b]- the mode is only playable in [b]Peer-to-peer[/b] as of now. Servers will be open at a later date[/list] [expand type=showmore] [list] [*] Muspelheim - Golem animation may flick a little [*] Muspelheim - Thrall doesn’t increase forge production on the Odin’s forge [*] Idavoll - Sometime the Oasis tile near a Town hall have foes on it [*] Idavoll - Killing the Sand worm doesn’t trigger Boneyard [*] Niflheim - Nomad Branches can’t use the portal [*] Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped) [*] Niflheim - No town hall on portal once colonized by a Kingdom clan [*] Niflheim - Torfin’s shadow can’t use portals [*] Niflheim - Squirrel “winter is coming” notification is also displayed during said winter [*] Nidavellir - Miner mine in the gisement [*] Nidavellir - Scorched earth doesn’t decrease stone ore from Rockfall [*] Vanaheim - Wild boar tusks are misplaced [*] UI - Some UI are missing for Bifrost mode [*] UI - Hovering the objective UI make it fade out [*] UI - Checking allies lore tree doesn’t display the correct information [*] UI - units from the Hound clan are listed as allies unit [*] Owl - Auto construction step for allies are not smooth with the second shared start with [*] Owl - Visual issue when reaching fame 500 in the lore tree [*] Owl - Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan [*] Goat - Visual issue on the feast discount with the second shared start with [*] Goat - Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used) [*] Snake - Conquest bonus that allows to use twice more scorched earth doesn’t works [*] Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones [*] Lion - Can assign Subject on lore stone (this will not produce faith) [*] Kraken - Can assign villagers on happiness building (this has no effect for the clan) [*] Lynx - Sharp eye doesn't work [*] Squirrel - Can make the Banquet of Valhöll (with no effect) [*] Bonus - Interaction between building bonus and allies construction (no slot use bonus) [*] Bonus - No revive reduction for Lynx and Kaïja with the conquest bonus [*] Bonus - Killing unit with fire effect will not trigger boneyard [*] Lore - Some lore doesn’t work for other clan than the original owner [list][*] Veiled Threats [*] Pain Suppressant [*] Endless Tide [*] Harpoons (Kingdoms only)[/list][*] Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore [*] Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge [*] Lore - Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile [*] Lore - Carpentry mastery doesn’t decrease upgrade cost of towers [*] Building - Lighthouse can be build further time [*] Building - Further can be placed on a same border (only one is functional) [*] Building - Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan [*] Lobby - Players can select a same building if they click on it at the same time [*] Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI [*] Military path - Guardian barricade can’t be placed on ally territory [*] Unit - Dragonkin can be untransformed for clan other than the Dragon [*] Text - Some text are not correct or not fully responsive (Faith to Lore) [*] Text - Some localization are missing [*] Sound - Some SFX are missing [*] Forge - non-forgeable unit visible in the forge selection[/list][/expand] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - [url=https://discord.gg/northgard style=button]DISCORD[/url] | [url=https://www.reddit.com/r/Northgard/ style=button]REDDIT [/url] | [url=https://x.com/Northgard_Game style=button]X/TWITTER[/url] | [url=https://www.facebook.com/northgard/ style=button]FACEBOOK[/url]