Patch notes for Bifrost update
Author: Shiro_Steven,
published 2 months ago,
[b]3.5.34.39794[/b]
[b]Here are the detailed changes coming with the Bifröst patch[/b]
[h2]NEW GAMEMODE[/h2]
[list][*]The Bifrost mode is now available to everyone
[*]Reach the final realm and face the vanir in their own home.
[*]If you die on the way, don’t be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//25920479/affa64a4806c092344b22b89f83c8c6e4df486c9.jpg[/img]
[h2]New achievements[/h2]
[list][*] [b]Bifröst Explorer -[/b] Finish a run of Bifröst in Classic or Challenge mode.
[*] [b]Bifröst Survivor -[/b] Finish a run of Bifröst in Challenge mode.
[*] [b]Midgard Explorer -[/b] Escape the realm of Midgard.
[*] [b]Muspelheim Explorer -[/b] Escape the realm of Muspelheim.
[*] [b]Niflheim Explorer -[/b] Escape the realm of Niflheim.
[*] [b]Nidavellir Explorer -[/b] Escape the realm of Nidavellir.
[*] [b]Idavoll Explorer -[/b] Escape the realm of Idavoll.
[*] [b]Bifröst Ultimate Explorer -[/b] [spoiler]Finish a run of Bifröst in Classic or Challenge mode with each clan.[/spoiler]
[*] [b]I.O.U -[/b] [spoiler]In a single realm of Bifröst, collect 1200 or more of a single resource from the shared pool.[/spoiler]
[*] [b]Foreign Legion -[/b] [spoiler]Assemble an army composed of 10 different types of units or more.[/spoiler]
[*] [b]Enter At Your Own Risk -[/b] [spoiler]Build 6 defensive buildings or more in a single zone.[/spoiler][/list]
[h2]Bugfixes[/h2]
[list][*][b]Snake[/b] - Fixed Stolen lore abuse in multiplayer
[*][b]Owl[/b] - Fixed free lore unlock abuse in multiplayer[/list]
[h2]Known Issues[/h2]
[list][*][b]Bifrost [/b]- the mode is only playable in [b]Peer-to-peer[/b] as of now. Servers will be open at a later date[/list]
[expand type=showmore]
[list]
[*] Muspelheim - Golem animation may flick a little
[*] Muspelheim - Thrall doesn’t increase forge production on the Odin’s forge
[*] Idavoll - Sometime the Oasis tile near a Town hall have foes on it
[*] Idavoll - Killing the Sand worm doesn’t trigger Boneyard
[*] Niflheim - Nomad Branches can’t use the portal
[*] Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped)
[*] Niflheim - No town hall on portal once colonized by a Kingdom clan
[*] Niflheim - Torfin’s shadow can’t use portals
[*] Niflheim - Squirrel “winter is coming” notification is also displayed during said winter
[*] Nidavellir - Miner mine in the gisement
[*] Nidavellir - Scorched earth doesn’t decrease stone ore from Rockfall
[*] Vanaheim - Wild boar tusks are misplaced
[*] UI - Some UI are missing for Bifrost mode
[*] UI - Hovering the objective UI make it fade out
[*] UI - Checking allies lore tree doesn’t display the correct information
[*] UI - units from the Hound clan are listed as allies unit
[*] Owl - Auto construction step for allies are not smooth with the second shared start with
[*] Owl - Visual issue when reaching fame 500 in the lore tree
[*] Owl - Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
[*] Goat - Visual issue on the feast discount with the second shared start with
[*] Goat - Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
[*] Snake - Conquest bonus that allows to use twice more scorched earth doesn’t works
[*] Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
[*] Lion - Can assign Subject on lore stone (this will not produce faith)
[*] Kraken - Can assign villagers on happiness building (this has no effect for the clan)
[*] Lynx - Sharp eye doesn't work
[*] Squirrel - Can make the Banquet of Valhöll (with no effect)
[*] Bonus - Interaction between building bonus and allies construction (no slot use bonus)
[*] Bonus - No revive reduction for Lynx and Kaïja with the conquest bonus
[*] Bonus - Killing unit with fire effect will not trigger boneyard
[*] Lore - Some lore doesn’t work for other clan than the original owner
[list][*] Veiled Threats
[*] Pain Suppressant
[*] Endless Tide
[*] Harpoons (Kingdoms only)[/list][*] Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore
[*] Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
[*] Lore - Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
[*] Lore - Carpentry mastery doesn’t decrease upgrade cost of towers
[*] Building - Lighthouse can be build further time
[*] Building - Further can be placed on a same border (only one is functional)
[*] Building - Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
[*] Lobby - Players can select a same building if they click on it at the same time
[*] Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
[*] Military path - Guardian barricade can’t be placed on ally territory
[*] Unit - Dragonkin can be untransformed for clan other than the Dragon
[*] Text - Some text are not correct or not fully responsive (Faith to Lore)
[*] Text - Some localization are missing
[*] Sound - Some SFX are missing
[*] Forge - non-forgeable unit visible in the forge selection[/list][/expand]
https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - [url=https://discord.gg/northgard style=button]DISCORD[/url] | [url=https://www.reddit.com/r/Northgard/ style=button]REDDIT [/url] | [url=https://x.com/Northgard_Game style=button]X/TWITTER[/url] | [url=https://www.facebook.com/northgard/ style=button]FACEBOOK[/url]