Patch notes for Bifrost | 11/10/2024
Author: Shiro_Steven,
published 1 month ago,
[b]v3.5.38.39885[/b]
[h2]Balancing[/h2][hr][/hr]
[list][*][h3][b]Vanaheim[/b][/h3]
[list][*]Gullveig fight have been updated[/list][/list]
[h2]Bugfixes[/h2][hr][/hr]
[list][*][h3][b]Bifröst[/b][/h3]
[list][*]Fixed scouting assignation issue on the Bifröst
[*]Fixed memory leak on Muspelheim
[*]Fixed save difficulty
[*]Fixed Gullveig tile being colonisable
[*]Fixed wild boar tusks misplaced
[*]Fixed Nomad Branch from Owl starting the fight against Gullveig
[*]Fixed Scorched earth fearing unit on specific tile
[*]Fixed a crash when placing a barricade
[*]Fixed crash with the second start with of the Kraken and Stag
[*]Fixed crash with Hounds relic
[*]Fixed some various crashes
[*]Fixed the golem event on Muspelheim (could hit one tile multiple time)[/list]
[*][h3][b]Conquest[/b][/h3]
[list][*]Fixed clan bonus not effective at the start of a mission
[*]Surrounded and Bifrost conquest mission not starting/crashing[/list]
[*][h3][b]UI[/b][/h3]
[list][*]Fixed Midgard biome selection in custom game
[*]Fixed crash when looking the lore tree of the Owl in the menu[/list]
[*][b][h3][b]Building[/b][/h3][/b]
[list][*]Fixed burning time (a new system have been implemented, timing may be a little different than before)
[*]Fixed crash when building the Monument to the Gods[/list]
[*][b][h3][b]Others[/b][/h3][/b]
[list][*][b]Military Path -[/b] Fixed Guardian barricade causing a crash when placed
[*][b]Hound -[/b] Fixed foes killed not letting down a carcass if no military unit were in the fight
[*][b]Treasure -[/b] Fixed UI issue for the selection of clan for skin
[*][b]Cross of Vidar -[/b] Fixed patrol stuck in mission 6[/list][/list]
[h2]Known Issues[/h2][hr][/hr]
[list][*][b]All servers are still unavailable for Bifrost
[*]Chinese servers are unavailable for multiplayer[/b][/list]
[list][*][h3][b]Bifröst[/b][/h3]
[expand type=details]
[list][*][b]Muspelheim[/b]
[list][*]Golem animation may flick a little
[*]Thralls doesn’t increase forge production on the Odin’s forge[/list][*][b]Idavoll[/b]
[list][*]Sometime the Oasis tile near a Town hall have foes on it
[*]Killing the Sand worm doesn’t trigger Boneyard[/list][*][b]Nidavellir[/b]
[list][*]Miner mine in the deposit
[*]Scorched earth doesn’t decrease stone ore from Rockfall[/list][*][b]Niflheim[/b]
[list][*]Nomad Branches can’t use the portal
[*]Ship will continue their animation once even after winter start (but production is correctly stopped)
[*]No town hall on portal once colonized by a Kingdom clan
[*]Torfin’s shadow can’t use portals
[*]Squirrel “winter is coming” notification is also displayed during said winter[/list][*][b]Others[/b]
[list][*]Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)[/list][/list][/expand]
[*][h3][b]UI[/b][/h3]
[list][*]Some UI are missing for Bifrost mode
[*]Hovering the objective UI make it fade out
[*]Checking allies lore tree doesn’t display the correct information
[*]Units from the Hound clan are listed as allies unit
[*]Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)[/list]
[*] [h3][b]Clan[/b][/h3]
[expand type=details][list][*]Owl
[list][*]Auto construction step for allies are not smooth with the second shared start with
[*]Visual issue when reaching fame 500 in the lore tree
[*]Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan[/list]
[*]Goat
[list][*]Visual issue on the feast discount with the second shared start with
[*]Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)[/list]
[*]Snake
[list][*]Conquest bonus that allows to use twice more scorched earth doesn’t works
[*]Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones[/list]
[*]Lion
[list][*]Can assign Subject on lore stone (this will not produce faith)[/list]
[*]Kraken
[list][*]Can assign villagers on happiness building (this has no effect for the clan)[/list]
[*]Lynx
[list][*]Sharp eye doesn't work[/list]
[*]Squirrel
[list][*]Can make the Banquet of Valhöll (with no effect)[/list][/list][/expand]
[*][h3][b]Bonus[/b][/h3]
[list][*]Interaction between building bonus and allies construction (no slot use bonus)
[*]No revive reduction for Lynx and Kaïja with the conquest bonus
[*]Killing unit with fire effect will not trigger boneyard[/list]
[*][h3][b]Lore[/b][/h3]
[list][*]Some lore doesn’t work for other clan than the original owner [list][*]Veiled Threats [*]Pain Suppressant [*]Endless Tide [*]Harpoons (Kingdoms only)[/list][*]Replacing an unlocked lore in the lore tree will count for a new unlocked lore
[*]Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
[*]Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
[*]Carpentry mastery doesn’t decrease upgrade cost of towers[/list]
[*][h3][b]Building[/b][/h3]
[list][*]Lighthouse can be build further time
[*]Further barricade can be placed on a same border (only one is functional)
[*]Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan[/list]
[*][h3][b]Others[/b][/h3]
[list][*][b]Lobby -[/b] Players can select a same building if they click on it at the same time
[*][b]Multiplayer -[/b] Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
[*][b]Military path -[/b] Guardian barricade can’t be placed on ally territory
[*][b]Units -[/b] Dragonkin can be untransformed for clan other than the Dragon
[*][b]Sound -[/b] Some SFX are missing
[*][b]Forge -[/b] Non-forgeable unit visible in the forge selection
[/list][/list][hr][/hr]
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