[b]v3.5.38.39885[/b] [h2]Balancing[/h2][hr][/hr] [list][*][h3][b]Vanaheim[/b][/h3] [list][*]Gullveig fight have been updated[/list][/list] [h2]Bugfixes[/h2][hr][/hr] [list][*][h3][b]Bifröst[/b][/h3] [list][*]Fixed scouting assignation issue on the Bifröst [*]Fixed memory leak on Muspelheim [*]Fixed save difficulty [*]Fixed Gullveig tile being colonisable [*]Fixed wild boar tusks misplaced [*]Fixed Nomad Branch from Owl starting the fight against Gullveig [*]Fixed Scorched earth fearing unit on specific tile [*]Fixed a crash when placing a barricade [*]Fixed crash with the second start with of the Kraken and Stag [*]Fixed crash with Hounds relic [*]Fixed some various crashes [*]Fixed the golem event on Muspelheim (could hit one tile multiple time)[/list] [*][h3][b]Conquest[/b][/h3] [list][*]Fixed clan bonus not effective at the start of a mission [*]Surrounded and Bifrost conquest mission not starting/crashing[/list] [*][h3][b]UI[/b][/h3] [list][*]Fixed Midgard biome selection in custom game [*]Fixed crash when looking the lore tree of the Owl in the menu[/list] [*][b][h3][b]Building[/b][/h3][/b] [list][*]Fixed burning time (a new system have been implemented, timing may be a little different than before) [*]Fixed crash when building the Monument to the Gods[/list] [*][b][h3][b]Others[/b][/h3][/b] [list][*][b]Military Path -[/b] Fixed Guardian barricade causing a crash when placed [*][b]Hound -[/b] Fixed foes killed not letting down a carcass if no military unit were in the fight [*][b]Treasure -[/b] Fixed UI issue for the selection of clan for skin [*][b]Cross of Vidar -[/b] Fixed patrol stuck in mission 6[/list][/list] [h2]Known Issues[/h2][hr][/hr] [list][*][b]All servers are still unavailable for Bifrost [*]Chinese servers are unavailable for multiplayer[/b][/list] [list][*][h3][b]Bifröst[/b][/h3] [expand type=details] [list][*][b]Muspelheim[/b] [list][*]Golem animation may flick a little [*]Thralls doesn’t increase forge production on the Odin’s forge[/list][*][b]Idavoll[/b] [list][*]Sometime the Oasis tile near a Town hall have foes on it [*]Killing the Sand worm doesn’t trigger Boneyard[/list][*][b]Nidavellir[/b] [list][*]Miner mine in the deposit [*]Scorched earth doesn’t decrease stone ore from Rockfall[/list][*][b]Niflheim[/b] [list][*]Nomad Branches can’t use the portal [*]Ship will continue their animation once even after winter start (but production is correctly stopped) [*]No town hall on portal once colonized by a Kingdom clan [*]Torfin’s shadow can’t use portals [*]Squirrel “winter is coming” notification is also displayed during said winter[/list][*][b]Others[/b] [list][*]Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)[/list][/list][/expand] [*][h3][b]UI[/b][/h3] [list][*]Some UI are missing for Bifrost mode [*]Hovering the objective UI make it fade out [*]Checking allies lore tree doesn’t display the correct information [*]Units from the Hound clan are listed as allies unit [*]Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)[/list] [*] [h3][b]Clan[/b][/h3] [expand type=details][list][*]Owl [list][*]Auto construction step for allies are not smooth with the second shared start with [*]Visual issue when reaching fame 500 in the lore tree [*]Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan[/list] [*]Goat [list][*]Visual issue on the feast discount with the second shared start with [*]Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)[/list] [*]Snake [list][*]Conquest bonus that allows to use twice more scorched earth doesn’t works [*]Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones[/list] [*]Lion [list][*]Can assign Subject on lore stone (this will not produce faith)[/list] [*]Kraken [list][*]Can assign villagers on happiness building (this has no effect for the clan)[/list] [*]Lynx [list][*]Sharp eye doesn't work[/list] [*]Squirrel [list][*]Can make the Banquet of Valhöll (with no effect)[/list][/list][/expand] [*][h3][b]Bonus[/b][/h3] [list][*]Interaction between building bonus and allies construction (no slot use bonus) [*]No revive reduction for Lynx and Kaïja with the conquest bonus [*]Killing unit with fire effect will not trigger boneyard[/list] [*][h3][b]Lore[/b][/h3] [list][*]Some lore doesn’t work for other clan than the original owner [list][*]Veiled Threats [*]Pain Suppressant [*]Endless Tide [*]Harpoons (Kingdoms only)[/list][*]Replacing an unlocked lore in the lore tree will count for a new unlocked lore [*]Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge [*]Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile [*]Carpentry mastery doesn’t decrease upgrade cost of towers[/list] [*][h3][b]Building[/b][/h3] [list][*]Lighthouse can be build further time [*]Further barricade can be placed on a same border (only one is functional) [*]Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan[/list] [*][h3][b]Others[/b][/h3] [list][*][b]Lobby -[/b] Players can select a same building if they click on it at the same time [*][b]Multiplayer -[/b] Reconnecting to a Bifrost game during bonus selection will not display the bonus UI [*][b]Military path -[/b] Guardian barricade can’t be placed on ally territory [*][b]Units -[/b] Dragonkin can be untransformed for clan other than the Dragon [*][b]Sound -[/b] Some SFX are missing [*][b]Forge -[/b] Non-forgeable unit visible in the forge selection [/list][/list][hr][/hr] https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]SOCIALS - [url=https://discord.gg/northgard style=button]DISCORD[/url] | [url=https://www.reddit.com/r/Northgard/ style=button]REDDIT [/url] | 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