First and foremost, thank you for your patience and unwavering support. As promised in our recent announcements, we're pleased to deliver the latest update to "Nordhold: Origins." This patch brings the much-anticipated Mini Endless Mode, a new rotation of relics, and several quality-of-life improvements inspired by your feedback. We hope these enhancements make your experience even more enjoyable. [h3][b]NEW Content:[/b][/h3] [h3]Introducing the Mini-Endless Mode[/h3] From Wave 20 onward, experience our new "Mini-Endless Mode"! This ultra-difficult mode offers seasoned players a true challenge to test their builds and make the leaderboard fairer. Face nearly unbeatable hordes up to Wave 29 (hence "Mini-Endless") and aim for the top of the rankings. Get ready for an intense fight - it's going to be tough, so gear up! [h3]New QoL Content:[/h3] [list] [*]Color highlighting when building towers, which directly shows you the range elevation per hex[/*] [*]Clearer radius display to show the exact range of towers/spells[/*][/list] [h3]Relic Replacement[/h3][list] [*][b]Removed Relics:[/b] Crown of Prudence (legendary), Valknut's Ascendant (legendary), Vision Chest (rare)[/*] [*][b]New Relics:[/b] Oath of Bones (legendary), Artifact of Determination (legendary), Rake for Hire (rare), Master Builder's Hammer (rare), Seal of Constancy (common)[/*] [/list] [h3]Buffs:[/h3] [list] [*][b]Trading Ships (Trading Post Upgrade), Lvl. 5:[/b] 23 -> 25 Gold per Wave[/*] [*][b]Magma Field (Volcano Mortar Banner):[/b] [list] [*][u]1st Time:[/u] Stacks on Impact: 2/3/5 -> 6/8/10 Stacks per Hex Field: 2/3/5 -> 4/5/8[/*] [*][u]Follow-Ups:[/u] Stacks on Impact: 2/3/5 -> 6/8/8 Stacks per Hex Field: 2/3/5 -> 4/5/5[/*] [*]Optimized Burn Tool Tip[/*] [/list][/*][/list] [h3]Nerfs:[/h3] [list] [*][b]Tower (Upgrades):[/b] [list] [*]Crit Damage Upgrade: +50% -> +40%[/*] [*]An inflation level has been added to the tower upgrades (the tower upgrade prices double every 5 levels)[/*] [*]Maximum Tower Level currently: 20[/*][/list][/*] [*][b]Runestone Tower:[/b] [list] [*]Fire Rate: 8 -> 7[/*][/list][/*] [*][b]Trinity (Banner), 1st Time:[/b] Beam Damage: 39/41/50% -> 39/41/47%[/*][list] [*][b]Trinity (Banner), Follow-Ups:[/b] Beam Damage: +7/10/17% -> +6/8/14%[/*] [*][b]Focus Rune (Banner):[/b] Increase per second: +13/18/31% -> +10/12/20%[/*][/list] [*][b]Grimlock the Bandit King (1st Boss):[/b] 11000 -> 10000 HP[/*] [*][b]Arc Tower:[/b] [list] [*]Chain Crits (Banner): Crit Chance: +0.24/0.32/0.56% -> +0.18/0.24/0.42%[/*] [/list][/*][/list] [h3]Adjustments:[/h3] [list] [*]Adaptation of the scoring system to take kills into account in order to make the Endless Mode more competitive and accurate[/*] [*][b]Rank milestones shifted:[/b] [list] [*]Silver: 0-799 -> 0-999[/*] [*]Gold: 800-1499 -> 1000-1799[/*] [*]Platin: 1500-2099 -> 1800-2499[/*] [*]Obsidian: 2100-2599 -> 2500-3099[/*] [*]Valhalla: 2600+ -> 3100+[/*][/list][/*] [*][b]Adjustment of the elite monster calculation[/b][/*] Now there is only a maximum of 1 elite enemy per wave, but the enemy with the highest HP is now selected as the elite enemy. The elite chance previously calculated individually per monster is now replaced by a simpler calculation: [list] [*]Waves 0-5: 0% Elite-Chance[/*] [*]Waves 6-10: 10% Elite-Chance[/*] [*]Waves 11-15: 15% Elite-Chance[/*] [*]Waves 16+: 20% Elite-Chance[/*] [/list] This also changes the calculation/influence of the following perks: [list] [*]Hero Attribute (+20% Elite Enemy Chance) -> is now added to the above opportunity (more impact than before)[/*] [*]Oracle Effect (Elite Surge): is no longer quintupled, but increases the above-mentioned chances by an additional 50%.[/*] [/list][/list] [h3]Improvements:[/h3] [list] [*]Fixed a bug where the life bar of an Orc Shaman killed during a teleport left an artifact behind[/*] [*]Upgrade badge handling optimized[/*] [*]Game performance optimized[/*] [*]Fixed a bug where Bleed had too little Bleed duration in the beginning and too much in the late game[/*] [*]Optimized leaderboard loading behavior[/*] [*]Fixed some SFX bugs (e.g., the Upgrade Label SFX was sometimes played twice)[/*] [*]Bug solved where the ingame feedback/bug report did not work in the end screen[/*] [*]Optimized saving behavior including bug fixes (elite chest prediction, new tile generation, double unique banners)[/*] [*]Intelligible labeling on the “Lucky Shot” banner (Arrow Tower) that “Rapid Archer” has no effect on this: The probability of the “Lucky Shot” extra shot therefore affects the entire shot sequence and not each individual shot from “Rapid Archer”.[/*] [/list] Please remember to communicate any feedback/bugs via Discord or ideally this way: [url=https://steamcommunity.com/app/3086510/discussions/0/4766584846446519932/ ]How to send Feedback/Bugs[/url] Thanks for reading and if you like the game, remember to add the full version to your [b]wishlist [/b]- it would help us very much: https://store.steampowered.com/app/3028310 [h2]Social media[/h2] [url=https://discord.gg/U39vzad494]Discord community[/url] [url=https://twitter.com/StunForge]Twitter[/url] [url=https://www.youtube.com/@StunForge]YouTube[/url] [url=https://instagram.com/stunforgeofficial]Instagram[/url]