Version 0.5.7.0
Author: Nando | Stunforge,
published 3 weeks ago,
First and foremost, thank you for your patience and unwavering support.
As promised in our recent announcements, we're pleased to deliver the latest update to "Nordhold: Origins." This patch brings the much-anticipated Mini Endless Mode, a new rotation of relics, and several quality-of-life improvements inspired by your feedback.
We hope these enhancements make your experience even more enjoyable.
[h3][b]NEW Content:[/b][/h3]
[h3]Introducing the Mini-Endless Mode[/h3]
From Wave 20 onward, experience our new "Mini-Endless Mode"! This ultra-difficult mode offers seasoned players a true challenge to test their builds and make the leaderboard fairer. Face nearly unbeatable hordes up to Wave 29 (hence "Mini-Endless") and aim for the top of the rankings. Get ready for an intense fight - it's going to be tough, so gear up!
[h3]New QoL Content:[/h3]
[list]
[*]Color highlighting when building towers, which directly shows you the range elevation per hex[/*]
[*]Clearer radius display to show the exact range of towers/spells[/*][/list]
[h3]Relic Replacement[/h3][list]
[*][b]Removed Relics:[/b] Crown of Prudence (legendary), Valknut's Ascendant (legendary), Vision Chest (rare)[/*]
[*][b]New Relics:[/b] Oath of Bones (legendary), Artifact of Determination (legendary), Rake for Hire (rare), Master Builder's Hammer (rare), Seal of Constancy (common)[/*]
[/list]
[h3]Buffs:[/h3]
[list]
[*][b]Trading Ships (Trading Post Upgrade), Lvl. 5:[/b] 23 -> 25 Gold per Wave[/*]
[*][b]Magma Field (Volcano Mortar Banner):[/b]
[list]
[*][u]1st Time:[/u] Stacks on Impact: 2/3/5 -> 6/8/10
Stacks per Hex Field: 2/3/5 -> 4/5/8[/*]
[*][u]Follow-Ups:[/u] Stacks on Impact: 2/3/5 -> 6/8/8
Stacks per Hex Field: 2/3/5 -> 4/5/5[/*]
[*]Optimized Burn Tool Tip[/*]
[/list][/*][/list]
[h3]Nerfs:[/h3]
[list]
[*][b]Tower (Upgrades):[/b]
[list]
[*]Crit Damage Upgrade: +50% -> +40%[/*]
[*]An inflation level has been added to the tower upgrades (the tower upgrade prices double every 5 levels)[/*]
[*]Maximum Tower Level currently: 20[/*][/list][/*]
[*][b]Runestone Tower:[/b]
[list]
[*]Fire Rate: 8 -> 7[/*][/list][/*]
[*][b]Trinity (Banner), 1st Time:[/b] Beam Damage: 39/41/50% -> 39/41/47%[/*][list]
[*][b]Trinity (Banner), Follow-Ups:[/b] Beam Damage: +7/10/17% -> +6/8/14%[/*]
[*][b]Focus Rune (Banner):[/b] Increase per second: +13/18/31% -> +10/12/20%[/*][/list]
[*][b]Grimlock the Bandit King (1st Boss):[/b] 11000 -> 10000 HP[/*]
[*][b]Arc Tower:[/b]
[list]
[*]Chain Crits (Banner): Crit Chance: +0.24/0.32/0.56% -> +0.18/0.24/0.42%[/*]
[/list][/*][/list]
[h3]Adjustments:[/h3]
[list]
[*]Adaptation of the scoring system to take kills into account in order to make the Endless Mode more competitive and accurate[/*]
[*][b]Rank milestones shifted:[/b]
[list]
[*]Silver: 0-799 -> 0-999[/*]
[*]Gold: 800-1499 -> 1000-1799[/*]
[*]Platin: 1500-2099 -> 1800-2499[/*]
[*]Obsidian: 2100-2599 -> 2500-3099[/*]
[*]Valhalla: 2600+ -> 3100+[/*][/list][/*]
[*][b]Adjustment of the elite monster calculation[/b][/*]
Now there is only a maximum of 1 elite enemy per wave, but the enemy with the highest HP is now selected as the elite enemy.
The elite chance previously calculated individually per monster is now replaced by a simpler calculation:
[list]
[*]Waves 0-5: 0% Elite-Chance[/*]
[*]Waves 6-10: 10% Elite-Chance[/*]
[*]Waves 11-15: 15% Elite-Chance[/*]
[*]Waves 16+: 20% Elite-Chance[/*]
[/list]
This also changes the calculation/influence of the following perks:
[list]
[*]Hero Attribute (+20% Elite Enemy Chance) -> is now added to the above opportunity (more impact than before)[/*]
[*]Oracle Effect (Elite Surge): is no longer quintupled, but increases the above-mentioned chances by an additional 50%.[/*]
[/list][/list]
[h3]Improvements:[/h3]
[list]
[*]Fixed a bug where the life bar of an Orc Shaman killed during a teleport left an artifact behind[/*]
[*]Upgrade badge handling optimized[/*]
[*]Game performance optimized[/*]
[*]Fixed a bug where Bleed had too little Bleed duration in the beginning and too much in the late game[/*]
[*]Optimized leaderboard loading behavior[/*]
[*]Fixed some SFX bugs (e.g., the Upgrade Label SFX was sometimes played twice)[/*]
[*]Bug solved where the ingame feedback/bug report did not work in the end screen[/*]
[*]Optimized saving behavior including bug fixes (elite chest prediction, new tile generation, double unique banners)[/*]
[*]Intelligible labeling on the “Lucky Shot” banner (Arrow Tower) that “Rapid Archer” has no effect on this: The probability of the “Lucky Shot” extra shot therefore affects the entire shot sequence and not each individual shot from “Rapid Archer”.[/*]
[/list]
Please remember to communicate any feedback/bugs via Discord or ideally this way: [url=https://steamcommunity.com/app/3086510/discussions/0/4766584846446519932/ ]How to send Feedback/Bugs[/url]
Thanks for reading and if you like the game, remember to add the full version to your [b]wishlist [/b]- it would help us very much: https://store.steampowered.com/app/3028310
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