Hello Everyone! We came back home from Gamescom a week ago. We have been recouping after an awesome time there. A lot of people came by our booth and we had heaps of fun introducing the game to new people. We got some good and positive feedback! We want to say a big thanks to everyone that came by! As before we are focusing on improving stability after the big update. We have gotten a few bug reports from the community and we are focusing on fixing those ASAP. We also noticed few things from playing the game 10 hours a day for 5 days straight at Gamescom that we want to tweak and improve. E.g. instead of giving players equal score for tied or not finished missions, we now give all players 0 as the other way took too much time. Here is our 1.0.1 update log... [h1]Fixes[/h1] [list] [*] Player's no longer receive points for a mission if all players are tied. [*] Fixed drop down boxes sometimes getting stuck in the settings menu. [*] Fixed text not fitting into the main menu button on the end screen in some languages. [*] Fixed a bug where menus could overlap if creating a lobby failed. [*] Fixed overall sound levels. [*] Fixed a bug where the audio ambiance could sometimes stop when moving between menus. [*] Other smaller tweaks here and there. [/list]