First of all we'd like to thank you all for the brilliant and positive feedback we've been getting since launch. It's been super helpful and we hope you continue to work with us to make the game even better than it is right now! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33816718/f47234d7a8764805dd439cf5ac4ce64fb03c45ee.png[/img] We have a dedicated Discord channel if you want to look for someone to play No Time to Relax with someone or interact with us developers directly (we're a fun bunch, I promise!). Please join it here: https://discord.gg/sjbUTNd What has probably surprised us the most is the outcry for longer games. We've listened and added the [b]first iteration[/b] of the [i]Marathon Game Mode[/i] in this update. Please give us any and all feedback you have (here on Steam or in the Discord channel). [h1]New Features[/h1] [list] [*] [b]Marathon Mode[/b]: This is our first iteration of an even longer game than the current Long game. It’s not week limited and the score required to finish has been increased. It should take around 45-65 weeks to finish a game. [*] [b]New Weekend Cards[/b]: We added 98 new Weekend Event cards (with 33 new illustrations). We’ll continue to add more of these! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33816718/2546f4b396e1dffdca38641d2abd09d094cd799b.png[/img] [*] [b]Network Heart Beat[/b]: We’ve added a network heart beat to online games. Each other player's portrait now has a little green dot that turns red if the player is lagging or temporarily disconnects from the game. [/list] [h1]Fixes & Tweaks[/h1] [list] [*] [b]Resolution Dialog[/b]: We are still trying to make the game appear perfectly on all the different screens in all the lands. We got some reports where players were having problems with the resolution. We are currently working on getting this to work automatically and seamless. Until then we have to following solution: [b]When launching the game in Steam you can hold down the ALT key. This will launch a window that allows you to choose the game’s resolution before the game launches.[/b] [*] [b]Quitting online games[/b]: Quitting an online game could break it for the other players should they want to continue. We fixed this! [*] [b]Online Sync Issues[/b]: There where some sync issues where the game would just stop responding in multiplayer. We added some safety checks and believe we've fixed this issue. We’ll continue to monitor this issue in case it is still a problem. [*] [b]Job Tweaking[/b]: We tweaked the requirements and salaries for some of the jobs. We’ll continue to do so to balance the different buildings. [*] [b]Money for Clothes[/b]: We finally (and hopefully) discovered the bug that was causing players not to receive enough money to buy clothes when they ended up naked with no money. You should only have to wait for one week until you get some money from your aunt. But now if you don’t spend that money on clothes, you’ll have to wait for another week until you get more money. [*] [b]Minor Tweaks[/b]: A bunch of small things like changing Mr. CPU's color to Turkish. [/list] [h1]Upcoming[/h1] [list] [*] [b]Network Stability & Polish[/b]: While we gather feedback on the new Marathon mode we're going to be working hard on getting Network Games more stable and adding some features. We're going to look into adding the ability to kick unresponsive players. [*] [b]Marathon Games[/b]: We're going to continue to work on getting Marathon games more varied and different. [/list] [h1]Known Bugs[/h1] [list] [*] [b]Different Game Versions[/b]: At the moment we're not sorting out games by the Host's game version. This means players could possibly have different versions of the game. This can and will break the game. We plan to publish a Hot Fix for this as soon as we've have it working correctly. [/list] [i]What's this...?[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33816718/04445bb92654fca166054669b811352ed3909ae0.jpg[/img]