Beta Version 0.9 aka Multiplayer Mayhem
Author: Bjorninn,
published 5 years ago,
[h1]New Features[/h1]
[list]
[*] [b]Online Multiplayer[/b]: This is the big one! After blood, sweat and tears we can finally turn on online multiplayer. You and up to 3 individuals can play together over the Internetz.
[*] [b]Weekend Activity Balancing[/b]: We went through all of our weekend activities and tweaked them to make more contextal sense. We'd love to get some feedback on how they feel now.
[*] [b]Lots of polish work here and there[/b]: Assets, animations and texts here and there
[*] [b]All graphics assets were overhauled[/b]: We removed unused assets, shrank some, changed compressions and file formats and optimized our [url=https://en.wikipedia.org/wiki/Texture_atlas]sprite sheets[/url]. All of this together shrank the game by about 100 mb and makes the game lighter to load and run.
[*] [b]We updated our project to Unity 2018.3[/b]: The game is now compiled using the Roslyn compiler. If you run into any weird problems we'd really like to hear from you.
[*] [b]There is now a Feedback button[/b]: We added a Feedback button on the bottom right of the Main Menu. You can now send us direct feedback!
[*] [b]Added backers to About Screen[/b]: All the backers that filled out their Kickstarter survey are now listed on top of the About Screen in Settings.
[*] [b]Resolution settings[/b]: There were some bugs with our resolutions settings. These should be fixed now.
[*] [b]Backer items and events[/b]: We've added the backer events and items we've created in conjunction with our backers.
[*] [b]Bug fixes[/b]: Loads of little bugs, but there are more so if you find any then let us know!
[/list]
[h1]Upcoming[/h1]
[list]
[*] [b]CPU Player[/b]: Now that Online Multiplayer is up and running our next big feature is the ability to compete against a player made from bits and silicon.
[*] [b]Weekend Activities[/b]: We'll continue to add new weekend activities.
[*] [b]Single Player & End Screen[/b]: We are still unhappy with the single player experience and want to make it better. In connection to that we want the end screen to make more sense. We will also do another polish run on it.
[*] [b]Better Tutorial[/b]: The current tutorial feels too much like a wall of text. We'll look into polishing it.
[/list]