Beta version 0.8.3 update
Author: Bjorninn,
published 5 years ago,
We've been working hard on the game since our last update. Online multiplayer is almost ready to go live and should be included in the next update.
A lot of our time has gone into getting multiplayer up and running. Having to restructure our code in several places broke the single player game. We thus have been unable to get a new update running until now. Sorry for the wait!
[h1]New Features[/h1]
[list]
[*] [b]New Music Tracks[/b]: We added several new music tracks to give the game experience a little more variance.
[*] [b]Investment Indicator[/b]: Investments you have already bought are now marked with an indicator.
[*] [b]Fridge[/b]: You can no longer buy food for more than 4 weeks at a time.
[*] [b]New SFX[/b]: Added new sound effects to various parts of the game.
[*] [b]Sales[/b]: Items in the Appliance Store and Mall can now go on sale (indicated with a %).
[*] [b]Job Availability[/b]: Jobs are not always available, forcing you to rethink strategies or return later.
[*] [b]All Avatars Shown[/b]: Avatars for all participating players are now shown at the same time.
[*] [b]Balancing[/b]: Jobs have gone through balancing and requierments have been simplified. Item prices have been tweaked.
[*] [b]Performance[/b]: We identified and fixed a few things that were causing the game to slow down.
[*] [b]Bug Fixes[/b]: We fixed several small, medium and large bugs.
[*] [b]Multiple Controllers[/b]: Fixed a bug where the game didn't detect more than one controller at a time.
[*] [b]Appliance & Furniture Changes[/b]: Appliances and furniture now give happiness and/or health over a period of time. To begin with we are presenting the amount to players through a weekend card.
[*] [b]Culture Changes[/b]: A cultural event now replaces your weekend activity, giving its bonus then.
[*] [b]Weekend Activities[/b]: Several new weekend events added to the game.
[*] [b]Stress Indicator[/b]: We added an indicator to show if your stress is going up or down in the Player Info screen. The asset is temporary but should make it more clear what's happening with stress.
[*] [b]Clerk replies[/b]: Added more clerk messages and replies to clarify some actions.
[*] [b]Easter eggs[/b]: Added to game (happy hunting)
[/list]
[h1]Upcoming[/h1]
[list]
[*] [b]Weekend Activities[/b]: We'll be going through all of our weekend activities and balancing them to make sense in your current context. I.e. when you have little or no money your activities should reflect that (e.g. Stayed at home and counted oatmeal). We'll also be adding several new activities to the game, including backer events as we get ideas and feedback from our backers.
[*] [b]Online Multiplayer[/b]: We'll prepare and upload a build with multiplayer as soon as it is ready.
[*] [b]Victory Screen[/b]: A second iteration of the victory screen. Polish work and have it make more sense when playing a 1 player game.
[/list]