Hello everyone... ...we're new here. We'd like to introduce the game we've been working on for the last year or so: a psychological horror experience that we call: [b]No Return[/b] [b]Watch the game announcement trailer here: [/b] [previewyoutube=RzClOaDC2zA;full][/previewyoutube] No Return is set in modern day China, and tells the tale of an average office worker arriving back home following another unremarkable day on the job. However, things quickly take a turn for the surreal as our protagonist discovers his home replaced by a familiar but nightmarish repeating hallway. Can he traverse this corrupted version of domesticity? And can he uncover the truth behind what's happening by delving into his own shattered memories? [img]https://clan.cloudflare.steamstatic.com/images//42283152/14428827b57bb1db6ecc27a5c952e8406002b805.png[/img] Our game takes inspiration from traditional Chinese folk customs as well as many of the celebrated movie and videogame horror greats of the past. In particular, we pay homage to the chilling and disturbing experiences offered by the Silent Hill titles. In those games, a sense of irreparable psychological damage floods the player's senses, and it is this feeling of hopelessness within a familiar environment that we wanted to recreate for our own unique story. Our development team, Blametech, is based in China. Founded by Lisen and Yuxuan Gao in the spring of 2021, the team presently consists of 6 people, all veterans of major game companies such as Tencent and NetEase, and most of whom either previously worked together or met through Vancouver Film School. Our studio focuses on creating high-quality narrative games for PC, console and VR. Thank you for your interest in No Return. We're working hard to make it the unsettling and thought-provoking experience we know it can be, and we'll have lots more updates as we continue development!