[h2]Changed the Exp formula required for level up.[/h2] In the previous version, the Exp was increased by 1 or 2 no matter what the action was, but now the Exp is different depending on the action, and the number of actions that can be obtained has increased. The following list is the behavior that can obtain Exp, and the amount of Exp that can be obtained when it is related to animal is higher than other. - Animal Conversation - Brushing - Pick Up Eggs - Milking - Cut Wools - Get Honeys - Slaughter - Animal Evolution - Cutting Grass - Fishing (depending on results) - Mining (depending on minerals) - Wood Splitting - Shoveling - Pick Up Fruits [h3]Added:[/h3] - You can now purchase a basic fishing rod at Fishing Store. Instead of having money to buy, it is more expensive than making it at Red Band Forge (smithy). [h3]Changed:[/h3] - The maximum level based on Slow (Normal) difficulty level has been increased from 10 to 15. - Penalties were reduced from 3 days to 1 day when animals could not eat feed or drink water. [h3]Bug fixes:[/h3] - Fixed an infinite level up when the player reached maximum level. [h3]Known issues (not yet resolved)[/h3] - Animal Escape from the Fence. - Player animation plays weird when fullness goes to zero while fishing or some actions.