[img]https://images.ctfassets.net/j95d1p8hsuun/1dA2shPbyqSahsSBYrfqpD/3bf7bf6304278e402acd4c749c7a1b6a/NW_BloodStainedSkin_MSQ_S2Announce_1920x1080_Final_CT-001711.jpg[/img] Greetings, Adventurers! Get ready for Aeternum’s greatest challenge yet and an all-new event in wave 2 of the Blood of the Sands PTR. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future! During this wave of the PTR, we look forward to hearing your playtest feedback on the following changes: [h3]Release 2:[/h3] [list] [*] Sandwurm Trial [*] Siege of Sulfur [/list] [url=https://www.newworld.com/en-us/news/articles/season-2-blood-of-the-sands-announcement]Check out an in-depth breakdown of the update[/url] in our official announcement and stay tuned to our social channels for updates. You can also find more information on the [url=https://store.steampowered.com/news/app/1063730/view/3712700495637856973]previous PTR Patch Notes in our Wave 1 article[/url]. [i]To help players in the PTR in testing our new Elite Trial we have included a Status Effect available through the backstory. This simulates the bonuses players would experience in Live against Beasts with 3x Major Wildlife Combat Trophies. This does not stack with placed Trophies. [/i] [h2]World Experience[/h2] [h3]Quests[/h3] [list] [*] The Runed Haft, the Staff Head, and the Angry Earth Seed will now disappear from the player’s inventory when they are not on a quest that specifically needs or uses them. [*] Once the player has collected enough scrolls for the quest A Curious Child, additional scrolls will no longer appear collectable. [*] Scrolls are now easier to spot at Shattered Obelisk for the quest A Curious Child. [*] There's a tower door that is unlocked during the quest Hope Springs Eternal at Skyview Repose. Once opened, this door will now remain unlocked forever, allowing players to return for any chests they may have missed after the quest. [/list] [h3]Notable Fixes[/h3] [list] [*] Fixed an issue that caused players to teleport under their house after recalling. [*] Fixed an issue that caused Smelter Chimneys to not animate when the player spawned into the area. [*] Fixed an issue in the quest Guardians’ Secrets that created an extra empty bullet point. [*] Removed a Grey Box from the First Light wall. [/list] [h3]General[/h3] [list] [*] Reduced the collision height on the Brimstone Sands settlement bridges. [/list] [h3]Expeditions [/h3] [b]General[/b] [list] [*] Fixed an issue in some Expeditions that caused particle effects to appear larger than intended. [/list] [b]The Depths[/b] [list] [*] Fixed an issue that prevented multiple players from looting Thorpe's key. [*] Reduced the health of Apocalypse Mines in Mutator mode. [/list] [h2]AI[/h2] [list] [*] Revised Expedition Elite enemies to remove pushback applied from player attacks that don't cause a stagger (Ex - light attacks) [*] Fixed an issue that caused Grunts to not move toward players when attacked from a distance. [/list] [h2]Game Modes [/h2] [h3]Outpost Rush[/h3] [list] [*] Fixed a UI alignment issue with the Corrupted Portal Timer. [/list] [h3]War[/h3] [list] [*] Fixed an issue that caused the attackers in War to not be able to purchase siege weapons. [/list] [h3]3v3 Arenas[/h3] [list] [*] Players will no longer hear the Announcer voice lines like, "I'll dredge up a few more challengers, Let's wait, there's no challenge in an uneven fight or do I have any eager spectators who wish to try their luck" when waiting to start matches. [/list] [h2]ECONOMY, PROGRESSION, & GEAR[/h2] [h3]Notable Fixes[/h3] [list] [*] Fixed an issue that prevented the Azoth Staff from maxing out its tier at Legendary. [*] Fixed an issue that prevented players from getting max rank tokens. [*] Fixed an issue that allowed inapplicable Craft Mods to be selectable on Fishing Poles. [*] Fixed an issue that caused crafted Winter Convergence items to lack event tags. [/list] [h3]General[/h3] [list] [*] Doubled the cap for Faction tokens at all levels. The new cap at maximum reputation with your Faction is now 150,000. [*] Renamed Old Jewelry to Exemplary Jewelry and added a description. [*] Weaver's Fen Faction Control Bonus has been changed from "-10% Global Tax Value" to "+10% Global Refining Yield". This was previously assigned to First Light. [/list] [h3]Base Weight Weapon Changes[/h3] Changed the base weight of the following weapons: [list] [*] Swords to 3. [*] Rapiers to 2.5. [*] Hatchets to 4. [*] Greatswords to 8.5. [*] Hammers to 8.5. [*] Great Axes to 8. [*] Spears to 6. [*] Bows to 6. [*] Muskets to 7. [*] Blunderbuss to 7. [*] Fire Staffs to 7. [*] Life Staffs to 7. [*] Ice Gauntlets to 3. [*] Void Gauntlets to 3. [/list] [h3]Gear Changes [/h3] Equipment items that drop in the world of Aeternum have been updated to use new perk buckets based on content types. Players should no longer see perks like Resilient, Family Wards, and Banes dropping together on gear. Following these changes: [list] [*] You can now replace Gems in Invasion and Breach Closer Trinkets [*] Fixed some inconsistencies in the way some families of AI rolled perks when providing loot. All AI families should now roll loot more consistently. [/list] [b]Corrupted Breaches rewards have also been updated with new armor and weapons:[/b] [list] [*] These new items are guaranteed to always roll 1 Family Bane or Ward perk when dropped for players, and use the appearances of previous Corruption Breach items. [*] The old armor and weapons will no longer drop. [*] New Elite items can now drop, plus Family Bane/Ward perk crafting mods. [/list] [b]Updated the following Named Equipment that drops from Corrupted Breaches:[/b] [list] [*] Ice Gauntlet, Glacial Rage - Updated to always drop at 590 Gear Score, Kind swapped to Pylon Burst, and added a 5th perk, Keenly Empowered. [*] Longsword, Moonless Night - Mortal Lifesteal swapped to Human Bane [*] War Hammer, Portalsmasher - Mortal Lifesteal swapped to Enchanted [*] Fire Staff, Flames of the Breach - Mortal Fortification swapped to Empowering Incinerate, Keenly Fortified swapped to Keenly Empowered [*] Great Axe, Dark of Night - Mortal Lifesteal swapped to Keenly Jagged [*] Rapier, When They Come - Mortal Fortification swapped to Keenly Jagged [*] Musket, Breach Bloodied Rifle - Mortal Lifesteal swapped to Refreshing Power Shot [*] Ice Gauntlet, Frostbitten Mitt - Siphoning Blow swapped to Unbroken Winds, and Mortal Refreshment swapped to Keenly Jagged [*] Added a new Tier 5 Blunderbuss, Cannonade, that can drop from Corruption Breaches. [*] The previous versions of these items will remain unchanged in the player’s inventory. [/list] [h3]Season Pass[/h3] [list] [*] Crafting with Infused Orbs at the Gypsum Kiln will now grant small amounts of seasonal XP. [*] Fixed an issue that allowed any song to complete the "Call of the Ancients" Season Journey task. [/list] [h2]UX/UI [/h2] [h3]Notable Fixes[/h3] [list] [*] Fixed an issue that caused the exit button to not work after renaming a character in the Main Menu. [*] Fixed an issue with the alignment of the play button on the 3v3 Arenas tab. [*] Fixed a typo in the Silver and Gold Ingot descriptions. [*] Fixed an issue where flagging for PvP caused the notification to move on top of pinned Quests in the HUD. [*] Fixed an issue where the Lock Icon in the inventory was too low of a resolution. [*] Fixed an issue with Main Story Quest icons were not prioritized over other quest icons when zooming out of a settlement on the map. [*] Fixed an issue with low resolution icons associated with emotes on the PvP Tracker. [*] Fixed an issue that caused the Crafting Trade Skill milestone banner to show the recipe result instead of the recipe name. [*] Fixed an issue that caused the map pin to disappear on the quest Adiana's Fountain, if the second and third tasks were completed, but not the first. [*] Fixed an issue that prevented visuals from appearing on interactable objects. [*] Fixed the item type tooltip for the Artisan Shield. [*] Fixed the item type tooltip for the Artisan Greataxe. [/list] [h3]General[/h3] [list] [*] Swapped the schematic icon on weapon schematic recipe items. It is now a blank schematic icon to reduce confusion for players. [*] Increased Musket reticle marker speed to improve clarity during chaotic battles. [*] Improved pinning for the target POI in the quest 'Down Payment'. [/list] Thanks for your support! We’ll see you in Aeternum.