Get ready for new PvP activities, narratives, and a massive sand wurm when Season 2 - Blood of the Sands releases on July 6. Want an early taste of what to expect? Join the PTR! If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future! During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes. These features will be tested in rolling waves: [b]Release 1:[/b] [list] [*] Summer Event [*] new 3v3 arena map [*] First Light Retraction [/list] [b]Release 2: [/b] [list] [*] Season 2 Narrative [*] Rewards Track [*] Season 2 Trials [*] Outpost Rush Refresh [*] Siege of Sulfur [*] Raid Groups [/list] [b]Release 3:[/b] [list] [*] Sandworm Trial [/list] [b]Release 4:[/b] [list] [*] Cross-World OPR [/list] [url=https://www.newworld.com/en-us/news/articles/season-2-blood-of-the-sands-announcement]Check out an in-depth breakdown of the update[/url] in our official announcement and stay tuned to our social channels for updates. [h2]World Experience[/h2] [h2]Quests[/h2] [list] [*] Resolved an issue with how the Lore page for the quest The Pirate’s Problem triggered. [*] Fixed a mismatch in capitalization for the quest A Toymakers Request. [*] Resolved an issue that caused the quest pin for the quest The Curse of Karburg to not appear if players are outside of the quest area. [*] Resolved an issue where players sometimes were unable to progress the quest Best Foot Forwards. [*] Resolved an issue where players sometimes were unable to complete the quest Famela’s Wrath after crafting the firer staff at an Arcane Repository. [*] Fixed the chest issue for the Abandoned Duties quest in Mourningdale by making a quest-specific chest that only appears once the player is at that location, which contains the telescope they are required to recover. [*] Added additional gators to the Zander the Undying quest. [*] Moved Corrupted Portal to properly block Elite Chest in Myrkgard. [*] Improved the cannons that you can use to access caves blocked by fallen debris. [*] Resolved an issue where PvP missions would not reset after players recalled back to town. [*] Added rocks to steep terrain near camp in Corsair's Rise. [*] Resolved an issue where Aethelwynn would disappear after abandoning the quest Music to Her Ears. [/list] [h2]Brimstone Sands[/h2] [list] [*] Fixed a visual issue on the map which removed unnecessary landmarks near Brimstone Sands. [*] Fixed an issue where Ancient Murals in Brimstone Sands weren't visible on the map. [*] The player animation for playing the Brimstone drum is in sync with other players and the drumming audio. [*] Moved Warden Reaver in Hermopois POI so he's no longer inside terrain. [/list] [h2]Notable Fixes[/h2] [list] [*] Fixed an issue that made some sections of the Genesis and Depths Expeditions darker than intended. [*] Fixed an issue where the icon for Fallswatch Overlook in Windsward appeared misplaced on the map. [*] Fixed an issue that caused the revive prompt to appear while downed in deep deep water when a revive was not possible. [*] Fixed an issue that would allow players to clip through the ground in Weaver's Fen and die. [*] Fixed loot container placement in Castrum Victualis POI so it no longer clips into nearby crates. [*] Fixed Rivercrest interaction in Monarch's Bluff territory. [*] Fixed an issue where some of the cliff was missing in Old Myrkgard Forest. [/list] [h2]Expeditions[/h2] [h3]The Depths[/h3] [list] [*] Fixed an issue that allowed Captain Thorpe to hit players behind him. [/list] [h3]Tempest’s Heart[/h3] [list] [*] Increased visibility of AOE attack range for Neishatun. [*] Fixed an issue that caused Neishatun to become unresponsive after spawning. [*] Fixed an issue that caused the tether link between Isabella and the cultists to not appear in the Fallen Chandeliers fight. [*] Fixed an issue where points were not deducted when failing a boss encounter. [*] Fixed issue where Ironwood tree was not awarding points in Mutated mode. [/list] [h3]Empyrean Forge[/h3] [list] [*] Fixed an issue that caused Ice Pylon to sometimes target meteors from Ifrit's attacks. [/list] [h3]Barnacles & Black Powder[/h3] [list] [*] Fixed an issue that caused caged Alligators to retreat back into their cages after disengaging an enemy. [*] Fixed an issue that caused players to respawn at the entrance instead of the final checkpoint. [/list] [h3]Garden of Genesis[/h3] [list] [*] Fixed an issue that caused the Blighted Greenskeeper's poison pool to spawn in the air. [/list] [h3]Lazarus Instrumentality[/h3] [list] [*] Fixed an issue that caused the objective to not update properly if the player was already in the Bath House upon completion. [/list] [h3]Starstone Barrows[/h3] [list] [*] Updated icon text to match objective text. [/list] [h2]AI Updates[/h2] [h2]World AI[/h2] [list] [*] Fixed an issue that caused Brimstone Sulfur Dragons to not regen stamina after retreating. [*] Fixed an issue that caused Osiris enemies to not regen stamina after retreating. [*] Fixed an issue that allowed Evil Knight Commanders to kill the player at Death's Door with an explosive mine. [*] Fixed an issue that allowed players to safely attack the Siren Brute in the Spire of Melpomene from specific locations. [*] Fixed an issue that caused some Teyrnon Knights' Shields in the Teyrnon Keep POI to not appear correctly. [*] Fixed an animation of a Reedgill Retcher in Monarch's Bluffs. [*] Fixed an issue that caused Blighted Greenskeeper's boulder attack warning to not appear. [*] Fixed a duplicate spawn issue for Sir Juni. This Elite Named AI should only spawn on the vessel docked at Attalus's Foundry. [*] Fixed an issue that caused Highlands Signifer's weapon and Shield to disappear while patrolling. [/list] [h2]Combat Changes [/h2] [h2]General [/h2] [list] [*] Fixed an issue where Flare and Mortar Charge AOEs were not dealing stamina damage to blocking players. [*] Increased player base HP across all levels by 10%. NOTE: This change was made to compensate for the removal of the hale and and hearty town buff. [*] Increased value of the non-combat 300 INT attribute bonus from 10% to 25% to give it slightly more value. [*] Players now leave combat 1 second after killing the final enemy in an engagement. [*] Reduced default in combat timer to 10 seconds from 20 seconds. [*] Made it so the player is no longer Slowed if they become exhausted by being block broken. [/list] [h2]New Blocking Functionality[/h2] [list] [*] Added new blocking functionality that allows non-shield weapons to mitigate a portion of a ranged attack's damage while blocking. [/list] [b]One-handed Weapons [/b] [list] [*] When blocking ranged attacks, 50% of the ranged attack damage will penetrate the block. Stamina damage will be reduced when this occurs. [/list] [b]Two-handed Weapons [/b] [list] [*] When blocking ranged attacks, 30% of the ranged attack damage will penetrate the block. Stamina damage will be reduced when this occurs. [/list] [b]Magic weapons [/b] [list] [*] When blocking ranged attacks, 40% of the ranged attack damage will penetrate the block. Stamina damage will be reduced when this occurs. [/list] [b]Shields [/b] [list] [*] Remain unchanged. Blocking melee or ranged attacks mitigates 100% of the attack damage. [*] Slightly increased base movement speed while blocking. (Increased from 1.65 to 2.0 meters per second) [/list] [h2]Weapons[/h2] [h2]Blunderbuss[/h2] [list] [*] Fixed an issue where Net Shot could apply status effects to targets that were Riposting and blocking. [*] Fixed an issue where some blunderbuss status effects were being improperly removed while traversing the world. [*] Fixed an issue where the Blunderbuss could grant all stacks of the Empowering Breaker Perk in a single shot. [*] Fixed an issue where the Blunderbuss passive Extended Chamber could sometimes grant ammo after shots were fired. [*] Fixed an issue where the Runeglass DoTs and various other "on hit" bonuses were triggered from the impact of splitting grenade. Now they should only trigger off of the explosion. [/list] [b]Blast Shot [/b] [list] [*] Increased range by 1m [/list] [h2]Bow[/h2] [list] [*] Fixed an issue where the player would be in a broken state after exiting Outpost Rush while aiming with a bow [*] Fixed an issue where the Impale Bow passive could trigger off of DoTs. [*] Fixed an issue where players were unable to use a potion or eat food when starting to sprint while using a bow. [/list] [b]Rain Of Arrows [/b] [list] [*] Increased bleed damage from the barbed arrows upgrade from 7.1% to 15%, [*] Reduced cooldown from 25s to 20s. [*] Reduced the time it takes from the arrows to be shot into the air to when the attack lands. [*] Increased radius from 3m to 4m. [/list] [b]Dodge and Weave Passive [/b][list] [*] Updated functionality to only trigger while at full stamina. [/list] [b]Knee Shot [/b][list] [*] Renamed to Rending Headshot and changed the functionality from slow on leg shot to 10% rend for 3s on headshot. Also moved into the location of the Evasive Tactics passive. [/list] [b]Evasive Tactics [/b] [list] [*] Swapped out to be the ultimate in place of knee shot. (This will cause a force respec of the bow mastery tree) [/list] [h2]Fire Staff[/h2] [list] [*] Fixed an issue where the Meteor Shower Perk combined with Runeglass DoT gems Perks granted players more stacks than intended. [*] Fixed an issue where Flare wasn't dealing the correct amount of stamina damage to blocking targets. [*] Fixed an issue where two "Blocked" flyouts would appear on a blocked hit. [*] Fixed an issue where the Meteor Shower Perk with Watch It Burn passive granted players more stacks than intended [/list] [b]Incinerate [/b] [list] [*] Increased damage from 150% to 175%. [*] Reduced the recovery of the attack. [/list] [b]Pillar of Fire [/b] [list] [*] Reduced damage from 165% to 155%. [/list] [h2]Great Axe[/h2] [b]Execute [/b] [list] [*] Adjusted the timing to make the hitbox appear 2 frames later and last 2 additional frames. [*] Reduced cooldown from 25s to 20s [/list] [b]Whirlwind [/b][list] [*] Moved up block and dodge cancel windows to be after the first spin instead of 2nd spin. [*] Increased movement speed while active by 15% [*] Increased rotation speed of whirlwind by 20%. [/list] [b]Reap [/b][list] [*] Increased first hit damage from 60% to 80%. [/list] [h2]Greatsword[/h2] [list] [*] Fixed an issue where Greatsword stance status effects could be incorrectly removed while traversing [/list] [b]Roaring Rupture [/b] [list] [*] Increased the power of the Fortify from 8% to 10% per stack, and increased duration from 5s to 7s. [/list] [b]Skyward Slash [/b] [list] [*] Skyfall Sword Upgrade - Reduced radius of the ground impact hitbox from 3m to 2m from impact point, and adjusted the circular shockwave VFX that appear to align with the hitbox size better. [/list] [h2]Hatchet[/h2] [list] [*] Fixed an issue where players couldn't always transition between Hatchet's Social Distancing and the aimed throw at the proper time. [/list] [b]Infected Throw[/b] [list] [*] Aerial Transmission Upgrade [*] Updated the cloud VFX and enemy VFX size to better match the area of the effect. [*] Increased damage from 120% to 140%. [/list] [b]Rending Throw [/b] [list] [*] Increased Rend power from 10% to 20%. [/list] [b]Raging Torrent [/b] [list] [*] Allowed the ability to block cancel at the same time you can dodge cancel. [*] Fixed an issue where Raging Torrent's tracking wasn't properly updating between attacks [/list] [b]Social Distancing [/b] [list] [*] Remove distance condition on the root for the stay back upgrade. [/list] [h2]Ice Gauntlet[/h2] [b]Ice Pylon [/b] [list] [*] Will now be destroyed if Ice Gauntlet is unequipped. It will still persist if Ice Gauntlet is equipped, but inactive. [/list] [b]Windchill [/b] [list] [*] Moved Grit from the Perk to being on the base ability. [*] Increased Windchill's damage from 20% to 24% weapon damage per tick. [/list] [h2]Life Staff[/h2] [list] [*] Added VFX for the life staff passive, Enchanted Justice so that players can more easily tell when it is active. [*] Fixed an issue where targeted healing would target dead players or those on Death's Door. [/list] [b]Splash of Light [/b] [list] [*] Reduced Radius from 100m to 25m (So range is consistent with other Life Staff healing) [*] Increased healing from 60% to 80% weapon damage [*] Splash of Light Shared Recovery Upgrade [*] Increased mana gain from 5% to 15% [/list] [h2]Musket[/h2] [list] [*] Updated Musket crosshair to make it easier to see during combat. [/list][b]Power Shot and Powder Burn Upgrades [/b] [list] [*] These abilities no longer require a dedicated reload allowing them to be activated during many other actions including Shooters Stance. [*] Cooldown activation changed to start when a modified shot is fired rather than when it is loaded. [/list] [h2]Sword & Shield[/h2] [list] [*] Fixed an issue where the Sword's Leaping Strike ability could go on cooldown without being used if the ability button was pressed at the same time as a basic attack. [*] The named Sword, Coral Lash, is being updated. It should now have the same base offensive stats as other Tier 5 Swords, and has the Perk Trenchant Strikes as its legendary Perk. Previously dropped versions of this item are unchanged. Only newly dropped versions are different. [*] Corrected an error on a handful of Shields where their stat reference was assigned to the wrong tier. Some Shields were moved up to the correct tier (Tier 5 Shields that were marked at Tier 4) and some Shields were moved down to the correct tier (Tier 4 and Tier 3 Shields that were marked as Tier 5 and Tier 4 respectively). [/list] [b]Whirling Blade[/b] [list] [*] Sped up attack [*] Increased damage from 145% to 160% [*] Increased size of hitbox [*] Added additional time to redirect attack during the start up [*] Opportunity upgrade - Increased the power of the rend from 5% to 15% [/list] [b]Reverse Stab [/b] [list] [*] Slightly sped up attack animation [*] Adjusted homing to account for updated attack speed [*] Slightly increased hitbox size [*] Added additional time to redirect attack during the start up [/list] [b]Defiant Stance [/b] [list] [*] Added additional functionality to reduce the attacker's stamina damage while active by 20%. [*] Made it so the buff is applied earlier in the animation and reduced the recovery of the attack. [/list] [b]Defensive Formation [/b] [list] [*] Increased radius of the AOE from 3m to 4m. [/list] [b]Shield Rush [/b] [list] [*] Reduced the recovery of the extra animation that is played with the upgrades by 7 frames. [/list] [h2]Spear[/h2] [b]Cyclone [/b] [list] [*] Increased damage from 130% to 165% [*] Sped up attack [*] Extended the hitbox down a bit to make it less likely to miss ground [/list] [h2]Void Gauntlet[/h2] [list] [*] Fixed an issue with the value not showing correctly in the Invigorating Oblivion's upgrade tooltip. [*] Updated the tooltip on Cleansing Harvest to be more clear, also reduced the time the player needed to be in the harvest action for it to trigger from 1s to 0.75s. [*] Void blade attacks can now have grit with the 300 CON attribute bonus. [/list] [b]Baleful Tether [/b] [list] [*] Added functionality to keep the tether active while swapping to secondar [/list] [b]Essence Rupture [/b] [list] [*] Added text to the Overflowing Essence tooltip to indicate that the effect will trigger when it ends or if the target is killed. [/list] [h2]War Hammer[/h2] [list] [*] Adjusted the timing of the Mighty Gavel ability to have the hitbox appear 1 frame sooner. [*] Fixed an issue where the War Hammer Wrecking Ball ability could damage targets outside of the hit area if quickly moving the camera while attacking. [*] Updated the tooltip of the Safety Measures upgrade for War Hammer's Wrecking Ball ability to state the proper functionality of Fortify. [*] The named War Hammer, The Settler's Friend, has been renamed to The Diver's Companion to avoid confusion with the Hatchet. [/list] [b]Mighty Gavel [/b] [list] [*] Slightly increased the impact area of the attack. [*] Reworked the Justice For All upgrade to grant one free mighty gavel use per cooldown. [/list] [b]Armor Breaker [/b] [list] [*] Increased damage from 140% to 160%. [*] Increased the power of the rend from the Lasting Trauma upgrade from 20% to 30% [*] Updated the Opening Act upgrade to be against targets above 70% health. [/list] [h2]Rapier[/h2] [b]Flurry [/b] [list] [*] Updated Flurry's damage to evenly distribute the damage across hits instead of having it escalate with each hit. [*] Adjusted damage from being the escalating range of 47% - 83% damage for each hit, to a consistent 60% damage per stab. [*] Adjusted homing to be more consistent and to properly line up with the attacks. [/list] [b]Tondo [/b] [list] [*] Proper Spacing Upgrade Updated the condition from the target being in a 4-5m range to being against targets with the rapier bleed. [/list] [h2]Perks [/h2] [list] [*] Fixed an issue that caused the Invigorated Punishment Perk to apply on basic attacks and not just abilities. [*] Updated the Thwarting Strikes Perk to be able to roll on Void Gauntlets. [*] Destroying traps should no longer grant on-kill perks such as Mortal Empower. [*] Added additional text to clarify the functionality of the Great Axe Insatiable Gravity Well Perk. [*] Fixed issue where the Empowered Amulet Perk would refresh constantly and extend the duration beyond intended durations. [*] Fixed an issue where the refreshing Pillar of Fire Perk would not consistently activate on 2 targets. [/list] [h2]Game Mode Updates[/h2] [h2]Invasion[/h2] [list] [*] Increased difficulty of earlier waves to more smoothly ramp up the challenge over time. [*] Invasion invites are now sent 5 minutes prior to the battle starting (previously was 15 minutes). [/list] [b]Total match duration shortened from 30 minutes to 25 minutes: [/b] [list] [*] 25:00 - Wave 1 Start [*] 22:10 - Wave 2 Start [*] 19:20 - Wave 3 Start [*] 16:30 - Wave 4 Start [*] 13:20 - Wave 5 Start [*] 10:10 - Wave 6 Start [*] 07:00 - Wave 7 Start [*] 03:30 - Wave 8 Start [*] 00:00 - Complete [/list] [h2]Outpost Rush[/h2] [list] [*] Fixed a bug where melee attacks would home towards unbuilt Outpost Rush structures. [*] Fixed an issue where the corrupted portal interaction was not displaying a progress circle when interacting with it. [*] Fixed an issue where a bouncing projectile could sometimes clip through wooden fort platforms. [*] Improved projectile explosion line of sight checks so that an explosion on the bottom of a fort walkway cannot hurt players standing on top of the walkway. [/list] We have made the following gameplay updates to the mode: [b]Fort Updates[/b] [list] [*] Siege weapons have had their health and damage increased [*] Increased base Ranged thrust damage resistance for gates [*] Ranged thrust damage resistance is further increased with each upgrade [/list] [b] Corrupted Portal Event update [/b] [list] [*] Updated event to give a brute summon after all enemies have been defeated and you close the portal by interacting with it [*] Event is now on a timer, offering another place for PVP players to engage [*] Removed the 750 Azoth bank [/list] [b] Summons updates [/b] You may now acquire summons stones from: [list] [*] Alpha wolf - Bear summons [*] Ug/Dug - Specter summons [*] Corrupted Portal event - Brute Summons [/list] [b] Baroness updates [/b] [list] [*] Added an interactable shield wall at both entrances that prevents ranged attacks from going through in order to prevent long range sniping [/list] [b] Personal Scoring Updates [/b] [list] [*] Updated personal scoring to give more points for defending and capturing. [*] Added new personal scoring vector for tanking. [/list] [b] Death Updates [/b] [list] [*] You will now only drop half of your resources on death [/list] [h2]PVP Arenas[/h2] [list] [*] Fixed an issue where if part of a group was still in a match, the button to queue would look enabled, but wouldn't function. The button is now greyed out, with a tooltip explaining why. All of the group members must return to the open world before they can queue for a game mode. [*] The rewards given from 3v3 Arenas have been increased. The first 2 arenas completed daily now award the player 1 extra weapon or armor each. These are the same items that are given by Outpost Rush Reward, so they can be upgraded to 600 to receive a legendary Perk with Umbral Shards. [*] The Azoth Salt and PvP XP rewards have also been increased based on the number of rounds won in the match. [/list] [h2]Open World PVP[/h2] [list] [*] Modified PVP open world kills to always grant 800 PVP XP and Azoth Salt as long as the player has been PVP active for 10 minutes (instead of the previous 100/100, 800/800, 1600/1600). [*] Weapons and armor that can drop from open world PVP now have PVP perks on them. [/list] [h2]ECONOMY, PROGRESSION, & GEAR [/h2] [h2]Gear and Loot General[/h2] [list] [*] Adjusted the attribute perks applied to Gypsum Cast gear to optimize them towards the item's preferred stat. [*] As part of the health and stamina increases, the Town Projects Hale & Hearty and Stalwart have been removed. [*] Fixed an issue that caused multiple versions of the named AI "The Heel" in the Empyrean Forge to drop loot. Now, only 1 will drop loot when killed. [/list] These item sets have been re-added as drop items. These can drop in the same locations and ways as other gathering Trade Skill armors. [list] [*] Clothier [*] Costumier [*] Provender [*] Grocer [/list] [h2]Territory Management[/h2] Due to First Light no longer being a claimable territory, the following territories will receive a higher percentage of the territory income pool: [list] [*] Mourningdale - 7.5% (increase from 5%) [*] Weaver’s Fen - 7.5% (increase from 5%) [/list] [h2]Fishing[/h2] [list] [*] For Fishing, slightly reduced the time to get a nibble when using Bait. [*] Buffed the tension recovery for Tier 3, Tier 4, and Tier 5 Fishing Poles. [*] The celebration zoom for quality catches no longer applies to Uncommon and Rare Fish. [*] Changed the effect for all Bait. Baits now only effect rarity. [*] Reduced the crafting cost for Bread, Cheese, Meat, and Fish Bait. [*] Re-balanced the usability of all Baits; some are now only effective at certain times of day. [*] When using Legendary Bait, in addition to Salmon, adventurers now have a slim chance to catch a rare Fat Salmon. [*] Fish have scattered all over Aeternum and now find themselves in different homes! [*] Re-distributed each territory's fish population to better balance the value of each territory's fishing pool so that all territories have something exciting. Some territories are still tailored towards certain types of experiences. [*] Sturgeon and Sculpin are now catchable in fresh and salt water. Frogfish is now only catchable in salt water. [*] Legendary fish also have new home territories, but there's now a chance to catch any legendary in any territory. [/list] [h2]SEASONS[/h2] [h2]Journey, Challenges, and Activities[/h2] [list] [*] Introduced a new Season 2 Journey taking players to content around Aeternum with an emphasis on Brimstone Sands. [*] Increased the quantity of tasks in chapters 2, 4, and 5. [*] Rebalanced the experience granted from the Season Journey. Your journey will now play a slightly larger role in progressing to the end of your season pass. [*] Increased the experience given from Season Challenges from 3500 to 4500 per challenge. [*] The Activity Card task list will now have at least 3 tasks from each category (up from 1.) [*] The Activity Card task list task count now has 21 tasks per list (up from 16.) [/list] Added new activity tasks to the activity card: [list] [*] Kill 5 Scorpions [*] Gather 500 Resources [*] Kill 10 Dunewalkers [*] Kill a Named Dunewalker [*] Loot an Elite Sulfur Chest [*] Get a killing blow in PvP [*] Earn 100 PvP XP [*] Loot an Elite chest [/list] [b]Dev Note: [/b]We want to ensure there’s a clear path for solo players through each chapter, and the addition of new tasks will help players of all playstyles progress to the end of the Season Journey. [h2]Notable Fixes[/h2] [list] [*] Season Consumable Tokens now have a Pending text when a token grant or purchase is pending. [*] Journey tasks that award a title now display the title underneath the task. [*] Addressed an issue where banners displayed over the Season Rewards screen. They are now suppressed until closing Seasons Rewards. [*] Changed name of Booster and Permits Menu to "Auguments". [/list] [h2]UX/UI/SOCIAL[/h2] [h2]Visual Fixes[/h2] Fixed a visual issue with the following: [list] [*] The Drakonguard Knight's Shield [*] The Knicker’s of the Speardaughter apparel [*] The Crimson Plague Gloves and Shoulder Pads [*] The Death's Coronation Pants [*] The Feminine Majestic Shirt [*] Spiked Shredder Chaps armor skin [/list] [h2]Notable Fixes[/h2] [list] [*] Fixed an issue where Gathering would not display the correct Gather tool and animation. [*] Addressed icons being off-centered for a handful of Fire Staffs. [*] Trading Post dropdown menu filter no longer displays distance. [*] Fixed an issue that caused the debug text to appear in the Expedition Group Finder menu. [*] Fixed an issue where looking at a storage container that is nearly full would continue to show the item limit when switching to Gear Set Storage. [*] Fixed an issue where the item tier would remain on item slots in the Gear Set Storage selection popup. [*] Fixed an issue where use the split stack modifier could prevent dragging items in your Gear Set Storage. [*] Fixed an issue where player owned Camp Skins are not on the top of the menu. [*] Fixed an issue where Camp Skins that are not owned by a player and unavailable to purchase are visible in the change skin menu. [*] Fixed an issue where the player camera stays zoomed when leaving the inventory after using the "Dye Equipped Armor" panel [*] Addressed an issue where the PvP symbol overlapped with the Damaged Equipment Indicator on the HUD. [*] Fixed an issue where certain languages caused Gear Details background to stretch over Hide Gear Sets Button along with Health, Mana, and Stamina Bars. [/list] [h2]Tooltips[/h2] [list] [*] Updated all healing power increase tooltips to clarify that they are either damage based healing (Healing that scales off of the player's damage output), or incoming healing. [*] Updated Shriveled tooltip to be more clear about the healing reduction. It only applies to damage based healing and not all incoming healing. [*] Updated the 200 FOC attribute bonus tooltip to clarify that it increases buff durations, and not just casted buffs. [*] Corrupted portal HUD icon has had its tooltip updated. [*] Outpost Rush has had its tooltip, icon and timer updated. [*] Updated the tooltip message explaining Character Deletion rules. Players are able to get their characters back if they contact Customer Support within 7 days of deletion. [/list] [h2]Quality of Life[/h2] [list] [*] Added a player requested feature to be able to search for Perks and Gems within the inventory. [*] Updated PvP Activation Notification to move down the pinned Quest List to be able to see the notification clearly. [*] Updated Emote icons associated with the PvP Tracker Rewards to be a higher resolution. [*] Updated icon hierarchy to prioritize Quest markers and only display one quest marker over the settlement icon at full zoom level. [*] Rewards listed at the beginning of Expeditions should no longer show more Perks than they can drop. [*] Locked stackable Housing Items no longer unlock when moving between inventory and storage. [*] Updated Vote to Kick icon when notifying players to agree on kicking another player from the group. [*] Tip Key Bind Setting in the Housing Section of the Options: Key Bind Menu has been renamed as "Housing Help". [/list] [h2]Social[/h2] [list] [*] Companies must now have at least 25 members to declare war on a Territory. After introducing Mercenary Limits, we heard feedback and saw Companies who declared war were not filling their rosters due to not having enough members in their company. We hope this ensures attacking armies are fully staffed more often. [*] While in a group, you may now choose a role that will appear as an icon next to your character name to other group members from the group options menu (Tank, DPS, or Healer). [*] Fixed an issue where the Governor leaving the Company allowed any member to take over as Governor instead of only Consuls for a period of time before then allowing anyone to take over. [*] Fixed an issue where the game could still think players had a group invite after "Hiding" it, preventing them from queueing for game modes. [*] Fixed an issue where emotes wouldn't cancel properly when teleporting. [*] A notification will now be sent to players when they try a PVP action that they have to wait about 5 minutes after deleting a PVP active character in order to be made PVP active. [/list] [h2]AUDIO[/h2] [h3]General[/h3] [list] [*] Resolved an issue where Anubian Scarabs wouldn't always play their SFX. [*] Resolved an issue where the Daughterwell fountain was missing SFX. [*] Gong in Ebonscale can now be heard in proximity and far away when struck with a weapon. [*] Fixed an issue that caused the Devourer Heartrune audio to linger. [*] Flaming lizards during the Flamekeeper encounter now have SFX when they're destroyed. [*] Updated the SFX that can be heard when gaining new items of different [/list] [h3]Voice Overs[/h3] [list] [*] Fixed a voice over issue with the following: [*] Dialogue for Aventus Valenti at the Syndicate Enclave. [*] Dialogue for Decima Opimius in French, Italian, Polish, and Portuguese languages. [*] Dialogue for Franc Dubois at the Everfall Settlement. [*] Dialogue for Grace O'Malley in the Crow's Nest at the Shattered Mountain. [*] Dialogue for Holt Hutchinson during the "Bear Co-Habitation" quest. [*] Dialogue for Pintor Wolcott during the "Wolcott's Masterpiece" quest. [*] Dialogue for Wistful Billiam Rowen during the "Mother Ocean" quest. [*] Dialogue for Grace O'Malley during the "Bridge Into the Past" quest in Spanish (Mexico). [*] Dialogue for Decima Opimius in Italian. [*] Dialogue for Holt Hutchinson. [*] Dialogue for Mora Owgan. [*] Dialogue for Joseph Black. [/list] Thanks for your support! We'll see you in Aeternum.