[u][b]General[/b][/u] We've implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We're continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers. [u][b]War[/b][/u] Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world. [u][b]AFK Prevention[/b][/u] In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system. [list] [*] Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement. [*] Shortened the AFK warning message from 20mins to 15mins. [*] Shortened the AFK disconnect from 25mins to 20mins. [/list] [u][b]World Queue[/b][/u] We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line. [u][b]General Bug Fixes[/b][/u] [list] [*] Fixed a rare issue causing the interact key to not properly function on various objects in the world. [*] Fixed an issue causing the barrel to not appear in “Pirate Stance” emote. [*] Fixed an issue where players did not receive coin as a reward from some activities. [*] Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house. [*] Fixed an issue in Territory Standing rewards where some localized text was missing. [*] Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards. [*] Fixed an issue causing leg animations to freeze. [*] Fixed game crashes related to the New World Twitch integrations. [*] Fixed a rare issue where players could enter state where they could not be hit by most attacks. [*] Fixed an issue where certain item containers could be looted infinitely. [*] Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event. [/list] [u][b]AI Bug Fixes[/b][/u] [list] [*] Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI). [*] Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI. [*] Fixed an issue causing Overseer Zane to respawn slower than intended in the "Something to Prove" quest. [*] Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI. [/list] [u][b]Quest Fixes[/b][/u] [list] [*] Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank. [*] Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ). [*] Fixed an issue where the "Azoth Fulminate" quest will be unavailable to players if they first complete other Windsward quests. [*] Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest. [*] Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep. [*] Fixed an issue where completing the "Taste for Revenge" quest prevents the player from obtaining the "Predator, Prey" and "Great Expectations" quests. [*] Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest. [*] Fixed an issue where completing "The Expedition into Saircor" quest prevents the player from obtaining the "One Threat at a Time" quest. [*] Fixed an issue where completing the "Strength of the Earth" quest prevents the player from obtaining the "Fading Lights" and "Azure Tears" quests. [*] Fixed an issue where completing the "Twisted Metamorphosis" quest prevents the player from obtaining the "Blessings of the Fallen" quest. [*] Fixed an issue where completing the "Facets of Light and Darkness" quest prevents the player from obtaining the "Descent to Frosted Slumber" and "Transmuting Iron to Dust" quests. [/list] Thanks for your support! See you in Aeternum.