New World Update 1.3.2 downtime will begin at 11pm PT (7am UTC) on February 9. Greetings, Adventurer! This week’s update includes a few fixes and changes for the end-game, alongside some additional updates. [u][b]End-game Updates & Fixes[/b][/u] [list] [*] Fixed an issue where the unlock messaging was inconsistent on higher Mutator difficulties. Difficulties 1 - 5 still states Silver rank is required and difficulty 6 - 10 now state Gold rank is required. [*] Fixed an issue where equipment couldn’t be upgraded while storage was opened, if there were umbral shards in storage. [/list] [b][u]General Updates & Fixes[/u][/b] [list] [*] The Absolute Terror item’s second Keen perk has been replaced with the Refreshing perk. [*] Fixed an issue that could cause players in PvP to enter a state where their movement speed was incorrectly adjusted for long periods of time. [*] Fixed an issue where the same player could be listed multiple times on the War/Invasion roster list. [u][b][u]Hatchet[/u][/b][/u] [*] Fixed an issue where the On Fire passive was providing an escalating damage boost to critical hits. [*] Fixed an issue where the On Fire passive was not triggering a guaranteed critical hit on every third attack. [*] Fixed an issue where DoT damage was resetting the hits of the Accumulating Power passive preventing it from being consistently triggered. [/list] Thanks for your support! We'll see you in Aeternum.