While New World might naturally share some of its DNA with other MMORPGs, as games in the same genres do, it's undeniably a distinct experience with its own gameplay, style, and story. And it seems this intent - to make it its own decidedly new MMO experience - was key to the devs at Amazon Games, as senior producer Katy Kaszynski has touched on in a talk at this year's Develop: Brighton conference.
In reply to a question asking about how the devs balance New World's new and interesting mechanics with the expectations and knowledge of established MMORPG players, Kaszynski says it's something the team talks about because they're "trying to create a new game" - their purpose was creating a new MMO. "It's a hard genre to break into, and we didn't want to be like everybody else," she explains. "And it's not like we're railing against mounts in the game" - this being an example of the kind of familiar MMO feature incoming players might have expected to see.
"What we want is it to be an immersive experience, and we felt like the spirit shrines, for instance - those fit the lore better than mounts did," Kaszynski explains, with these being fast travel points players can use across New World's gameworld of Aeternum.
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