New World: Aeternum Update 1.1.2
Author: timmyopa,
published 3 weeks ago,
[img]https://images.ctfassets.net/j95d1p8hsuun/1Pv2KoQD8iobaf3rpUx6Yy/c6da23d5e5868064f5bfdc6b61deb1f9/NW_NightveilHallow_Screenshots_CostumesCauldron_Final_1920x1080_CT-002723.jpg[/img]
Greetings, Adventurers!
New World: Aeternum Update 1.1.2 downtime will begin at 11:00PM PT (7:00AM UTC) on November 5 and last approximately 2 hours. Baalphazu has been banished back to the darkness, marking the end of Nightveil Hallow. This update also includes rendering changes as well as fixes to some quests. Check out the full release notes, including other notable fixes, below.
[h3]World Experience[/h3]
[list]
[*] Fixed an issue that caused players to receive more PvP Experience than intended in the Cursed Mists zone.
[*] Fixed an issue that prevented progress in the Syndicate: Trial of the Scrivener quest and Faction rank advancement.
[*] Fixed an issue that caused several repeatable Expedition quests to not contribute to the "Repeat Offender" Season Journey task.
[*] Fixed an issue that caused players to phase into certain objects when accessing menus while vaulting.
[/list]
[h3]Rendering[/h3]
[list]
[*] PC DX12 Beta Client:
[*] Added FSR native resolution TAA (Temporal Anti-Aliasing) only mode
[*] Added FSR sharpness control
[*] Improved the stability of our DX12 renderer
[*] FSR - Console/PC DX12:
[*] Improved visual quality of the FSR upscale
[*] Fixed rendering artifacts that could occur during FSR upscaling
[*] Fixed an issue in which emissive materials were not properly rendering, causing an unintended blue glow on several weapons.
[*] Fixed an issue in which some weapon effects would appear overly blown-out, especially in heavy combat scenarios.
[*] Fixed Depth-of-Field shimmering in certain lighting conditions (most notable during in-game cinematics).
[/list]
[h3]Notable Fixes[/h3]
[list]
[*] Identified and fixed a rare crash that could occur if a player's client has a corrupted install which causes certain texture files to be invalid. In these cases we will instead render a basic white texture, allowing players to proceed into the game. Players who see this white texture should validate their installation files afterwards to try to correct any prior installation issues.
[*] Fixed an issue that prevented players on PC from progressing if they had Old Wounds ready for turn in before the release of New World: Aeternum.
[*] Fixed an issue that caused the 3v3 Arena end of match UI to not display properly.
[*] Fixed an issue that prevented nameplates from appearing.
[/list]
Thanks for your support! We’ll see you in Aeternum.