New World: Aeternum Update 1.1.0
Author: timmyopa,
published 1 month ago,
[img]https://images.ctfassets.net/j95d1p8hsuun/70yzDV4gR2kLdpssSLJ6Ig/1d1cb52565d5c2499562cc1ee02127d7/NW_NightveilHallow_Screenshots_Costumes_Final_1920x1080_CT-002723.jpg[/img]
Greetings, Adventurers!
New World: Aeternum Update 1.1.0 downtime will begin at 5:00 a.m. PT (12:00 p.m. UTC) on October 22 and last approximately 1.5 hours. Banish the shadowy demon back to the darkness, don unique costumes, and trick-or-treat for unique candy rewards during the Nightveil Hallow event.
Check out the full release notes, including various bug fixes, below.
[h2]Nightveil Hallow[/h2]
Shapes in the mist! Shrieks in the night! The demon Baalphazu, Marquis of Terror, and his horde of ghoulish Pumpkinites are spreading a living nightmare across Aeternum. Aid Salvatore the Mad in his quest to banish these foul terrors and collect a bounty of Nightveil Hallow rewards.
[url=https://www.newworld.com/en-us/news/articles/nightveil-hallow-announcement]Nightveil Hallow returns[/url] on October 22 through November 5. You can also purchase event-specific items in the Event Shop.
[h3]World Experience[/h3]
[list]
[*] Fixed a rendering issue in Ebonscale Reach that caused flags to become discolored on HDR displays.
[*] Improved the blending of shadows after transitioning cameras (e.g., during in-game cinematics), game modes, and fast traveling.
[*] Fixed an issue that caused the chapter 4 task "The Trial of the Devourer I" to not be completable. This task was previously disabled.
[*] Fixed a rare issue that caused a crash when when crossing boundaries between certain areas in the open world.
[/list]
[h3]AI[/h3]
[list]
[*] Fixed an issue that caused Ifrit's Flame wave attack damage to not properly scale based on the mutation level.
[*] Decreased Ifrit's Flame wave attack damage in the Empyrean Forge Expedition and Mutation 1 difficulty.
[/list]
[h3]Game Modes[/h3]
[list]
[*] Fixed an issue that caused the player to receive a second, non-usable Outpost Rush cache after matches.
[*] Players can no longer enter Fort Luna without using the doors in Outpost Rush.
[*] Fixed an issue that prevented players from opening the Carry Bonus Cache in Expeditions and Mutators. This will now award the player 100 Coin.
[*] Fixed an issue that allowed players to enter the battleground during the prep phase in War.
[/list]
[h3]UX/UI/Social[/h3]
[list]
[*] Certain territory related notifications will no longer appear during the First Time Player Tutorial.
[*] Fixed an issue that caused house payments to occasionally fail.
[*] Fixed an issue that caused claimable achievement notifications to not appear when logging in.
[/list]
Thanks for your support! We’ll see you in the shadows of Aeternum throughout Nightveil Hallow.