The biggest AI improvements update is now live! Please make sure you have the latest (1.0.4) version of the game installed. [img]https://clan.cloudflare.steamstatic.com/images//43752673/9605bc4a0bbb3f87b00fbe9b897f6712eb8ede26.jpg[/img] [b]List of changes: [/b] [list] [*] Units assigned to "collect resources" won't ignore enemies anymore; instead, they will try to fend them off and avoid taking damage. [*] Units assigned to "attack enemies", equipped with ranged weapons, will prioritize attacking enemies and their lairs from a distance. [*] Units assigned to "attack lairs" will no longer ignore enemies. They will engage in combat with them, and attack from a distance if equipped with ranged weapons, and try to avoid taking damage. [*] Units assigned to "attack lairs" won't just stand in the lair dealing damage to it, but they will try to destroy it, avoiding damage themselves. [*] Units assigned to "attack lairs" will try to attack lairs from a minimal distance, ensuring they remain no closer than their combat skills allow. [*] Added extra sorting buttons for body parts in the inventory. [*] Added hotkeys for spell usage. [*] Increased the effects of many artifacts from the treasure trove. [*] Fixed an issue with the inability to start the run when combining 2 artifacts. [*] Fixed a rare issue with losing the earned gold from runs after exiting the game. [*] Fixed other minor issues. [/list] Also, we’re happy to let you know that Steam [url=https://store.steampowered.com/points/shop/app/2277320/]Community Items[/url] for Necrosmith 2 are already available. Thank you once more for your support and feedback, by which the game is becoming much better! Check out the amazing bundle of Necrosmith 2 & Maniac, a rogue-lite crime action game in which the world goes against you, and your insanity creates chaos: https://store.steampowered.com/bundle/40394/Unalive_Em_All/