The playtest for Necroking has come to an end, and it's time to share the results. First and foremost, we'd like to thank everyone who played our game and actively shared feedback on Steam, our Discord server, and through the in-game survey. We truly appreciate your patience, interest in the project, and the ideas you've shared with us! [img]https://clan.cloudflare.steamstatic.com/images//44897194/dccf6ff9d167e0553c874f375db25c1e7944bdbd.jpg[/img] We've carefully reviewed all the feedback and suggestions and are ready to share the upcoming changes we've started implementing: [list] [*] New biomes added: Spider, Swamp, and Demonic. Defeat the king and unlock new territories! [*] Updated the interface and gameplay after death to make starting a new game easier. Now, players respawn at the beginning of the map after defeat and can choose cards after dying. [*] Added new cards that combine two units and have a reduced cost. [*] Introduced additional ways to obtain souls. [*] Added new points of interest on the map. [*] Improved and redesigned the Obelisk interface, including a new recipe book. [*] Enhanced the Forest Spirit's window interface. [*] Added captions to the deck interface during battles. [*] Included a special comic that will be available after defeating the king, revealing more of the game's story. [/list] We continue to work on adding new content and improving features. You can try out these updates next month when the Necroking demo becomes part of the upcoming [b]Steam Next Fest[/b]! To stay updated on all the news and follow our development process, make sure Necroking is on your wishlist! Additionally, join our [url=https://discord.gg/alawar]Discord[/url] server to connect with other fans! https://store.steampowered.com/app/2852980/Necroking/