Hi everyone! Steam Next Fest is now behind us, and I hope you had the chance to try some cool game demos! Necro Story demo will be available on the Steam page until the release, so feel free to play it anytime you like if you didn’t have time to test it yet (or want to play it again ^^'). [img]https://clan.cloudflare.steamstatic.com/images//35959816/e13197fe02020b93ae189e2902487400b6a8f7cd.png[/img] We’d like to say a big thanks to all players who took the time to share their feedback with us, or to cheer us on in the forums. A comment that seems to be shared by many players is that the drag and dropping of souls and mana fragments could become tedious after a while, and we decided to tweak this for the final version. Here is a list of things we are currently working on: Mana fragments: There is no need to drag & drop the mana fragments on the necromancer to absorb them anymore. Just right click on the mana fragment and release the button, it will automatically be absorbed. This makes absorption of Mana Fragment MUCH easier and quicker. [img]https://clan.cloudflare.steamstatic.com/images//35959816/06336817654e0bb0f41153332add8f1b17f40d69.gif[/img] Souls: As for mana fragments, you can now just click them and release the right mouse button to absorb souls automatically. If you want to CAPTURE the enemy, just hold the right button and drag the soul on the soul vessel, like in the demo. We’re still evaluating if this should be the default option or a custom rule, but the option will be in the game. We also received feedback from players who found it frustrating that the difficulty of catching souls was quite high after a while, so we’re adding custom rules allowing you to reduce the speed of souls if you so wish. Actually we’re adding a fair amount of other custom rules allowing you to modify the game in the way you want it to be played. We’re also adding new global mechanics in order to increase the player choices and possibilities during battle. One of them allows you to drag a mana fragment on the filled Soul Vessel, consuming part of the Vessel in exchange for a big mana bonus. Another thing we’re exploring is to add a Magic Boost gauge, giving the necromancer a time-limited boost of Magic after dealing a set amount of damage in a given battle. Feel free to further share your feedback in the forums, we will read everything and continue improving the game until the release. Cheers, - Pablo and the Rablo Games team