[olist] [*] Added a switch button for rolling, and the Alt key switches whether to turn on rolling [*] Optimized some model collisions in the first level [*] Added an epic weapon pre-experience version, the weapon codename is RifleA, and the probability of temporarily placing the random weapon in the in-game store for purchase will be adjusted to about 15% later. The left mouse button is an energy bullet, the right mouse button releases a device with continuous range damage, and the V key is a large-scale damage; [previewyoutube=-ZqNJVYFoeU;full][/previewyoutube] [*] When the in-game store draws an already held weapon, the ammunition will be superimposed, and no new weapons will be generated. Note that the weapons drawn from the store do not support ammunition replenishment and have no enhancement level. The drawn weapons need to be switched manually by pressing 1. [*] The settlement token and talent point income will be increased. [*] Exiting the game midway in a non-online state will also increase the income settlement. [/olist]