Season 4 1.4.1 Patch Notes
Author: chris.azar,
published 3 days ago,
[u][b]General [/b][/u]
[list]
[*] Replaced the "Harley Total Damage Dealt" badge in step 23 of the battlepass with the "Harley Highest Damage Dealt" badge
[*] Minimum time required on end of game rewards screens reduced 75%. It should be much easier to mash through the end of game UI now.
[*] Improved memory management to reduce some uncommon crashes
[/list]
[u][b]Perks[/b][/u]
[i] Sturdy Dodger[/i]
[list]
[*] ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile
[/list]
[u][b]Characters[/b][/u]
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
[b]Banana Guard[/b]
[i] General[/i]
[list]
[*] ~ On the defeat screen, Banana Guard's friend will now equip the same variant equipped by the losing Banana Guard
[/list]
[b]Raven[/b]
[i] Ground Neutral Attack[/i]
[list]
[*] - Full charge final hit hitbox active duration reduced 3 frames; now better matches visuals
[/list]
[i] Ground Side Attack 1[/i]
[list]
[*] ~ Can now redirect Raven's Ground Up Attack rock projectile
[/list]
[i] Ground Side Attack 2[/i]
[list]
[*] ~ Can now redirect Raven's Ground Up Attack rock projectile
[/list]
[i] Air/Ground Side Special[/i]
[list]
[*]* Fixed an issue where Lenore or the cooldown projectile could continue moving infinitely under certain conditions
[*] * Fixed an issue where Raven could T-pose during this attack under certain conditions
[/list]
[i] "Telekinetic Takedown" Perk[/i]
[list]
[*] * Fixed an issue where the cooldown for this attack was not refreshing after Raven was rung out
[*] * This perk is still causing sporadic crashes, so it will remain deactivated for a short time. We hope to reactivate this perk in a future patch.
[/list]
[b]Samurai Jack[/b]
[i] Air Neutral Special[/i]
[list]
[*] - Throw damage reduced to 4 from 7, grab victims are now hit by the hand hitbox (3 damage) and throw hitbox (4 damage) for a total of 7 (this change was unlisted in the 1.4.0 notes)
[*] - On-hit weakened debuff removed (this change was unlisted in the 1.4.0 notes)
[/list]
[b]Taz[/b]
[i] Air/Ground Side Special[/i]
[list]
[*] ~ Now allows fast fall during attack
[/list]
[i] Air/Ground Down Special[/i]
[list]
[*] ~ Boot projectile is no longer broken by melee attacks that otherwise would not normally destroy projectiles
[/list]
[b]The Joker[/b]
[i] Air Neutral Special[/i]
[list]
[*] * Fixed an issue where stored charge would not be consumed when using this attack
[/list]