[u][b]General [/b][/u] [list] [*] Replaced the "Harley Total Damage Dealt" badge in step 23 of the battlepass with the "Harley Highest Damage Dealt" badge [*] Minimum time required on end of game rewards screens reduced 75%. It should be much easier to mash through the end of game UI now. [*] Improved memory management to reduce some uncommon crashes [/list] [u][b]Perks[/b][/u] [i] Sturdy Dodger[/i] [list] [*] ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile [/list] [u][b]Characters[/b][/u] Legend: + = Buff - = Nerf ~ = Change * = Bugfix Note: Attacks callouts reference default controls. [b]Banana Guard[/b] [i] General[/i] [list] [*] ~ On the defeat screen, Banana Guard's friend will now equip the same variant equipped by the losing Banana Guard [/list] [b]Raven[/b] [i] Ground Neutral Attack[/i] [list] [*] - Full charge final hit hitbox active duration reduced 3 frames; now better matches visuals [/list] [i] Ground Side Attack 1[/i] [list] [*] ~ Can now redirect Raven's Ground Up Attack rock projectile [/list] [i] Ground Side Attack 2[/i] [list] [*] ~ Can now redirect Raven's Ground Up Attack rock projectile [/list] [i] Air/Ground Side Special[/i] [list] [*]* Fixed an issue where Lenore or the cooldown projectile could continue moving infinitely under certain conditions [*] * Fixed an issue where Raven could T-pose during this attack under certain conditions [/list] [i] "Telekinetic Takedown" Perk[/i] [list] [*] * Fixed an issue where the cooldown for this attack was not refreshing after Raven was rung out [*] * This perk is still causing sporadic crashes, so it will remain deactivated for a short time. We hope to reactivate this perk in a future patch. [/list] [b]Samurai Jack[/b] [i] Air Neutral Special[/i] [list] [*] - Throw damage reduced to 4 from 7, grab victims are now hit by the hand hitbox (3 damage) and throw hitbox (4 damage) for a total of 7 (this change was unlisted in the 1.4.0 notes) [*] - On-hit weakened debuff removed (this change was unlisted in the 1.4.0 notes) [/list] [b]Taz[/b] [i] Air/Ground Side Special[/i] [list] [*] ~ Now allows fast fall during attack [/list] [i] Air/Ground Down Special[/i] [list] [*] ~ Boot projectile is no longer broken by melee attacks that otherwise would not normally destroy projectiles [/list] [b]The Joker[/b] [i] Air Neutral Special[/i] [list] [*] * Fixed an issue where stored charge would not be consumed when using this attack [/list]