1.2.3 Patch Notes
Author: chris.azar,
published 2 weeks ago,
[b][u]General [/u][/b]
[list]
[*] All fighters are now available for play in local play game modes
[*] In Ranked modes, players will no longer be matched where there is a difference of more than 2 full tiers in Rank. For 2v2, parties of 2 will be matched based on the higher ranked player in the party.
[*] In Platinum, Diamond, and Master tiers RP loss is capped at -19.
[*] If you haven't played a character recently, your win/loss streak will be reset for the purpose of matchmaking. This applies to both Ranked and Unranked modes.
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[b][u]General Combat [/u][/b]
With the Ground Bounce Auto-Tech system now in place, we're able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.
[list]
[*] Air Down and Air Down-Forward Dodges will now more reliably land on platforms
[*] Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform
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[b][u]General Bugfixes [/u][/b]
[list]
[*] Fixed an issue where controller rumble was not properly playing
[*] Fixed an issue where the Marceline Ringout was disabled
[*] Fixed an issue where Voice Lines were not playing for some characters
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[u][b]Rifts [/b][/u]
[b]Rift Updates [/b]
[list]
[*] "In The Shadows" gem is now re-enabled
[*] Fixed issues with the camera preventing progression during the co-op golf mini-game
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[u][b]Characters [/b][/u]
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
[b]Agent Smith [/b]
[i] Ground Up Attack [/i]
[list]
[*] + On-hit cancel window advanced 2 frames
[/list]
[i] Air Up Attack [/i]
[list]
[*] + Repeat-move lockout reduced to 13 frames from 18 frames
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[i] Air Neutral Special [/i]
[list]
[*] + Start-up window before charge reduced 4 frames
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[b]Beetlejuice [/b]
[i] Ground Dash Attack [/i]
[list]
[*] + Knockback scaling increased to 20 from 18
[*] + Damage increased to 9 from 8
[/list]
[i] Ground Side Attack 2 [/i]
[list]
[*] + On-hit cancel window advanced 1 frame
[*] - Hitstun reduced
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[i] Ground Side Attack 3 [/i]
[list]
[*] + Start-up window reduced 3 frames
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[i] Ground Down Attack [/i]
[list]
[*] + Start-up window before charge reduced 4 frames
[/list]
[i] Ground Up Attack [/i]
[list]
[*] + On-hit cancel window advanced 5 frames
[*] ~ Hitbox updated to better match the fist on up attack
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[i] Air Side Attack [/i]
[list]
[*] + Damage increased to 8 from 7
[*] + Knockback scaling increased to 15 from 13.5
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[i] Air Up Attack [/i]
[list]
[*] + Damage increased to 7 from 6
[*] + Knockback scaling increased to 9 from 8
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[i] Ground Down Special [/i]
[list]
[*] * Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
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[i] Air Side Special [/i]
[list]
[*] + Sour Spot Hitbox Damage increased to 7 from 5
[*] - Sour Spot Hitbox Knockback reduced to 2650 from 2800
[*] + Knockback Scaling to 15 from 9
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[b]Garnet [/b]
[i] "Marker" Perk [/i]
[list]
[*] ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
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[b]Jake [/b]
[i] Air/Ground Side Special [/i]
[list]
[*] * Fixed an issue where Jake wouldn't look like he was running while moving as a horse
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[b]LeBron [/b]
[i]Air Down Attack (Basketball and No Basketball Versions) [/i]
[list]
[*] + Now allows fast-fall during attack start-up
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[i] Air Neutral Attack [/i]
[list]
[*] ~ More upward aerial momentum is maintained on attack start-up
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[b]Morty [/b]
This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.
[i] Air Side Attack 1 [/i]
[list]
[*] - Knockback reduced to 1000 from 1300
[*] - Knockback scaling reduced to 5 from 6
[*] + Knockback angle made more horizontal allows for more ground bouncing
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[i] Air Down Attack [/i]
[list]
[*] + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
[*] ~ Visual effects now better match attack properties
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[i] Ground Up Attack [/i]
[list]
[*] + Gun tip Hitbox damage increased to 6 from 1
[*] + Knockback increased to 1350 from 750
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[b]Reindog [/b]
[i] Ground Side Attack 1 [/i]
[list]
[*] - Hitstun reduced
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[i] Air Side Attack [/i]
[list]
[*] + Knockback made more downwards to allow ground bounce combos
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[i] Air Neutral Attack [/i]
[list]
[*] + Projectile start-up time reduced 1 frame
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[b]Shaggy [/b]
[i] Rage Air Side Special [/i]
[list]
[*] * Fixed an issue where this attack was breaking armor unintentionally
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[b]Taz [/b]
[i] Dodge Land [/i]
[list]
[*] * Fixed an issue where Taz's dodge land would not slide off of platforms
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