[u][b]General Bugfixes [/b][/u] [list] [*] Fixed an issue preventing characters from being able to branch into their neutral dodge from other actions [*] Fixed an issue where some players were seeing a "Matchmaking failed" message erroneously [*] Fixed an issue where players who were partied up would sometimes be sent to non-optimal server locations [/list] [u][b]Rifts [/b][/u] [b]Techno Terror Rift [/b] [img]https://clan.cloudflare.steamstatic.com/images//41622172/99434f438362593cd2a7fb1ea2a3fa7df8e76be1.png[/img] [i] Node 10b [/i] [list] [*] Player lives increased from 2 to 3 [/list] [b]Age of Smith Rift [/b] [img]https://clan.cloudflare.steamstatic.com/images//41622172/acc5f9ae398f080e7a309972c8bc36dcad2c1c6c.png[/img] [i] Node 7 [/i] [list] [*] Reflect damage mutator removed [*] Batman ally added [/list] [b]The Megalodog Rift [/b] [img]https://clan.cloudflare.steamstatic.com/images//41622172/4af2dbab36405156978a33241442bd4e09c523c8.png[/img] [i] Node 4a [/i] [list] [*] Banana Guard ally added [*] One additional player life added [/list] [img]https://clan.cloudflare.steamstatic.com/images//41622172/253dbe0f98ece3260ede81950f0dd602fa9f037d.png[/img] [i] Node 9a [/i] [list] [*] Banana Guard ally added [*] One additional player life added [*] Difficulty scaling reduced 30% [/list] [img]https://clan.cloudflare.steamstatic.com/images//41622172/0a863c2f6a77298fa660ca46b05e8ead0db58102.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41622172/da30e98ab420e3d8934cc6dc53f9f942bf1a74bd.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41622172/5be83a8c2b3ac73693a18426c60c5c65c1a85225.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41622172/62bb39ee29f0bbaa29c8cd8e77b11b83e7e05c32.png[/img] [i] Node 6b-9b [/i] [list] [*] One additional player life added in each node [*] Difficulty scaling reduced 30% [/list] [u][b]Characters [/b][/u] Legend: + = Buff - = Nerf ~ = Change * = Bugfix Note: Attacks callouts reference default controls. [b]Agent Smith [/b] [i]General [/i] [list] [*] ~ Jump frame data and input requirements standardized to match the cast [/list] [i] Ground Side Attack 1 [/i] [list] [*] - On-hit jump branch window delayed 12 frames [/list] [b]Iron Giant [/b] [i] Rage Mode Ground Down Attack [/i] [list] [*] * Fixed an issue where the repeat-move lockout was not applying correctly [/list] [i] Rage Mode Air/Ground Up Special [/i] [list] [*] - Knockback reduced to 1800 from 2150 [*] ~ Now only hits enemy fighters one time instead of vacuuming fighters into the final hit [*] ~ All three hits now deal the same knockback and damage as the final hit [/list] [b]Taz [/b] [i] "Iron Stomach" Perk [/i] [list] [*] * Fixed an issue where Taz could not pick up his own Anvil [/list]