Week One Patch
Author: Alice,
published 1 month ago,
For certain reasons, our day-one patch turned into a week-one patch ππ
But itβs finally out! We've fixed most of the bugs and crashes. Now, the co-op mode works stably, and in-game elements like beans and coins are correctly added to the inventory. You can find the rest of the changes below:
[b]Patch 0.1.1[/b]
[list]
[*] Disabled shooting when clicking in the purchase and level-up windows
[*] Adjusted the enemy wave system: monsters will no longer spawn if their number in the wave exceeds the designated limit
[*] Synchronized notifications between clients
[*] Corrected the display of enemy and wave counters
[*] Added revival of allies when their health runs out
[*] Updated the lobby list
[*] Fixed an issue with purchasing items priced under 100 beans
[*] Fixed an issue with being unable to pick up multicoins
[*] Fixed the issue with the wave timer appearing
[*] Corrected the incorrect display of attributes
[*] Fixed a bug with the store, where a specific artifact can be purchased only once now
[*] Fixed chest spawns and item drops from them
[*] Fixed inaccuracies in the display of UI elements
[*] Improved optimization
[/list]
Thank you again for your patience. We will continue to delight you with new patches and events.
P.S. The first such event is just around the corner π