Hello all, Here are the patch notes for today's patch! General Gameplay Adjustments • Move list corrections • Improvements to AI logic • Fixed several rare online desync causes • Fixed several Brutalities having incorrect requirements or issues with the description • Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues • The game’s version number is now displayed in the Tournament Mode Fighter Select screen • Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II. • The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks • Practice Mode will no longer become unresponsive when changing a character's variation while the AI Enemy Type was set to Record • All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on • Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt • Slight adjustment to hit pause visuals when a character blocks an attack • Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs • Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy • Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows • You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing • When playing on a guest account you can now enter Kustomize in the Main Menu (I think you could already do this on Switch) • Fixed some rare instances of audio quips playing at incorrect times • Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish • Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch) • Improved mouse support in Notifications, Kustomize, Store, and the Krypt • Fixed an issue with an endless prompt being displayed in Practice when switching AI Options Krypt • Kronika chests will no longer rarely spawn in an inaccessible location • Fixed a visual issue with Descendant of Apep's belt • Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state • Added a run button hint • Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed • The Descendant of Apep will no longer sometimes become stuck in the Torture Halls • Fixed a bug that could cause The Armory Door to sometimes be closed • Fixed some rare UI visual issues when a consumable timer runs out • Soul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 souls • Fixed navigation and elevator crashes • Fix the character slowdown issue Tutorial • Fixed several incorrect Demos in tutorial lessons • Corrected various text issues in tutorial lessons • Added additional tips to the Basic Tutorial • Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform • Adjusted some player starting positions in the Grounded Neutral lesson • Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing Towers of Time • Players will no longer be removed from the Tower of Time portal if they expire while being played • Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics • Fixed some modifiers having lingering effects in certain rare situations • Changed input to exit the game during a Group Battle • Fatal Blow UI will no longer sometimes not update correctly during Group Battles • Endurance Fights should now award Flawless Victory correctly • Enable fatal blows after player change in group battles Stage Specific Adjustments • Cyber Lin Kuei Assembly - Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances Character Specific Adjustments • Baraka - His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent's throw • Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape • Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground • Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled • Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws • Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible • Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances • Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws • Cetrion - Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped • Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality • D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died • D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing • Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw • Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged. • Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect • Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect • Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack • Frost - Fatal Blow is no longer throw immune during some of its startup & active frames • Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows • Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing • Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time • Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round • Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates • Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected • Jade - Backward Throw can now award FIRST HIT PROPS! • Jax - Heat Up mechanic will now work properly after a Mercy is performed • Jax - Heat Missile will no longer auto correct when second heat missile is fired • Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames • Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects • Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup • Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn • Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground • Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects • Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam • Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances • Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames • Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances • Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active • Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned • Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances • Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic • Raiden - Lightning Bolt no longer auto corrects when amplified • Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset • Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape • Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames • Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum • Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice • Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt • Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned • Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify • Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable • Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects