Hello all, We're thrilled that Shang Tsung and Kombat League are NOW AVAILABLE! And with this comes an update for PC. Find the patch notes below! [i][b]General Gameplay Adjustments[/b][/i] • Move list corrections • Improvements to AI logic • Fixed several rare online desync causes • Removed a rare crash that could occur after a Quitality • Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing • Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row • Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements • Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection • Added several new Brutalities for players to discover • Added Variation info to the pause menu and some multiplayer online loading screens • Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th! • Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set • Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data. • Fixed a bug in displaying the opponent’s FPS rating • Fixed several instances of SFX not playing correctly with Mouse/Keyboard • Fixed multiple minor issues with Mouse/Keyboard input [i][b]Krypt[/b][/i] • Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear • Removed the ability to get out of bounds of the environment under certain circumstances • Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time • All Skeleton Key Gates will now reward some currency when opened [i][b]Towers of Time[/b][/i] • Adjusted the difficulty of some starting towers on some tower platforms • Added new Boss Fights & rewards • Added new Tower Platform rewards [i][b]Character Specific Adjustments [/b][/i] [b]Baraka[/b] • High and Mid parries now work correctly against War Banner Charge • Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent [b]Cassie Cage[/b] • When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations • BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks [b]Cetrion[/b] • When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations • High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) [b]D'Vorah[/b] • Adjusted Getup Roll Backwards animation to no longer recover slower than intended [b]Erron Black[/b] • Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available • When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations • Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent • Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred • Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded • Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage [b]Frost[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Core Trap, they will no longer continue to play out some animations • Core Overload amp no longer still occurs after a Krushing Blow cinematic [b]Geras[/b] • High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick) [b]Jacqui Briggs[/b] • When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations • Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred [b]Jade[/b] • Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred [b]Jax[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues • Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred [b]Johnny Cage[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues [b]Kabal[/b] • When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations • Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred [b]Kano[/b] • When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations • High and Mid parries now work correctly against Under Kick (Towards+Front Kick) • Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred [b]Kitana[/b] • High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick) • Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred [b]Kollector[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations • Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred [b]Kotal Kahn[/b] • When an opponent loses a round to God Ray, they will no longer continue to play out some animations • High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick) • Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks [b]Kung Lao[/b] • The Great Kung Lao Spiritual Guidance attacks can no longer be parried • High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick) • Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions • Mind Of Its Own Brutality from Z Hat once again plays out the full animation [b]Liu Kang[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues • Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred • (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled [b]Noob Saibot[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues • Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred [b]Raiden[/b] • When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations [b]Skarlet[/b] • Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations [b]Sonya Blade[/b] • (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled [b]Shao Kahn[/b] • High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw) • Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active [b]Kronika[/b] • When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations