[6/18/19] Shang Tsung and Kombat League Patch Notes
Author: BadDudeWill,
published 5 years ago,
Hello all, We're thrilled that Shang Tsung and Kombat League are NOW AVAILABLE! And with this comes an update for PC. Find the patch notes below!
[i][b]General Gameplay Adjustments[/b][/i]
• Move list corrections
• Improvements to AI logic
• Fixed several rare online desync causes
• Removed a rare crash that could occur after a Quitality
• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
• Added several new Brutalities for players to discover
• Added Variation info to the pause menu and some multiplayer online loading screens
• Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th!
• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
• Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data.
• Fixed a bug in displaying the opponent’s FPS rating
• Fixed several instances of SFX not playing correctly with Mouse/Keyboard
• Fixed multiple minor issues with Mouse/Keyboard input
[i][b]Krypt[/b][/i]
• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
• Removed the ability to get out of bounds of the environment under certain circumstances
• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
• All Skeleton Key Gates will now reward some currency when opened
[i][b]Towers of Time[/b][/i]
• Adjusted the difficulty of some starting towers on some tower platforms
• Added new Boss Fights & rewards
• Added new Tower Platform rewards
[i][b]Character Specific Adjustments [/b][/i]
[b]Baraka[/b]
• High and Mid parries now work correctly against War Banner Charge
• Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
[b]Cassie Cage[/b]
• When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
• BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks
[b]Cetrion[/b]
• When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
• High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
[b]D'Vorah[/b]
• Adjusted Getup Roll Backwards animation to no longer recover slower than intended
[b]Erron Black[/b]
• Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
• When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
• Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
• Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
• Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
• Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage
[b]Frost[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
• When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
• Core Overload amp no longer still occurs after a Krushing Blow cinematic
[b]Geras[/b]
• High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
[b]Jacqui Briggs[/b]
• When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
• Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Jade[/b]
• Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Jax[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
• Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Johnny Cage[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
[b]Kabal[/b]
• When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
• Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Kano[/b]
• When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
• High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
• Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Kitana[/b]
• High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
• Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Kollector[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
• When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
• Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Kotal Kahn[/b]
• When an opponent loses a round to God Ray, they will no longer continue to play out some animations
• High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
• Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks
[b]Kung Lao[/b]
• The Great Kung Lao Spiritual Guidance attacks can no longer be parried
• High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
• Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
• Mind Of Its Own Brutality from Z Hat once again plays out the full animation
[b]Liu Kang[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
• Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
• (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
[b]Noob Saibot[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
• Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
[b]Raiden[/b]
• When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
[b]Skarlet[/b]
• Adjusted repel during Throw Escape to eliminate some clipping issues
• When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
[b]Sonya Blade[/b]
• (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
[b]Shao Kahn[/b]
• High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
• Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
[b]Kronika[/b]
• When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations