Release Notes Early Access Content Update 8 Patch 5
Author: Kes,
published 9 years ago,
Hello Everyone
We've been working extremely hard to continue development and fix Major blocking issues currently seen by players.
This patch comes in as 0.22.4.19. Please read below for a list of corrections, additions, and removals.
[h1]General[/h1]
[list]
[*]New improvements to the Pay unit/warband and Fire unit/warband buttons to prevent any miss use
[*]Pressing Alt-F4 to avoid Death results during the injury roll will not work anymore. Warriors will properly be dead.
[list]
[*]Important note: any warriors who avoided dead this way will be properly dead in this Patch and this will be retroactive. There’s no avoiding death!
[/list]
[*]Starting a mission as an Ambusher or an Ambushed will provide the following effects:
[list]
[*]Ambusher: improve Dodge chances by 20%. The unit also starts with a Dodge and an Ambush or Overwatch stance. This lasts until the ambusher unit takes its turn
[*]Ambushed: reduce melee/range hit chances by 15% and their maximum Offense Point by 1 for 1 complete turn
[/list]
[*]Added the total Wyrdstone weight owned in the top right panel with the weight symbol being green
[*]Added mouse over text to explain why Voluntary Rout or Abandon Mission can’t be used during battle along with their consequences.
[*]Reduced the Surviving XP to 1 instead of 2
[*]Modified the Warband XP curve to make it rank faster before Rank 5 and slower passed Rank 5
[*]The Mutation Wyrdstone Horns has changed slightly. It still provides 50% Wyrdstone Resistance and now, instead of providing magic resistance upon gathering Wyrdstones, it provides a buff that increases Melee and Range Resistance by 5% for 1 turn when receiving damage. Stackable.
[*]The Mutation Wyrdstone Horns is now available again for Chaos Spawn
[*]Modified the Search trigger and FX for loot bag dropped by dead enemies to help with Bounty Objectives. It is possible it might be lootable through walls for now, a check will be added soon
[*]Daemons might make appearances randomly during procedural missions, there’s 20% chances (skirmish options for Daemons will be coming in a future Patch, most likely the next one)
[list]
[*]Landing the killing blow on a Daemon will provide 5 XP to the warrior
[/list]
[*]Enemy cart will now have loot again, just not as much as they once had since it wasn’t intended for them to have that much
[*]Removed the timer during deployment in Single Player missions
[*]Added the option to select which amount of time is available to deploy for Skirmish missions
[*]Huge assets optimization: the size, on disk and in the RAM, has been dramatically reduced
[*]UI polish (Still a work in progress)
[*]Multiple bug fixes
[/list]
[h1]Skills[/h1]
[list]
[*]Increased the cost of “Ripping Claws” for Daemonettes to 4 OP
[*]Add a visual representation when a skill/spell is in training Skills
[*]Added a message when no skills or spells slot are selected
[/list]
[h1]Items[/h1]
[list]
[*]Blunderbuss damage increased from 19-29 to 22-32
[*]Duelling Pistol damage increased from 21-29 to 24-32
[*]Handgun damage increased from 26-32 to 29-35
[*]Hunting Rifle damage increased from 26-28 to 29-31
[*]Pistol damage increased from 24-34 to 27-37
[*]Warplock Pistol damage increased from 23-31 to 26-34
[*]Added a filter to display enchantment formulas no matter which item is equipped in the Enchanting Tab
[/list]
[h1]Modification to the difficulty system[/h1]
[list]
[*]Refined the list of available Skills, Spells and Consumables for the AI to use
[*]AI units will not search or loot anymore during Campaign missions
[/list]
We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be more patches/updates coming up soon with more things to enjoy and new features.
[b]How to help us[/b]
If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.
If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.