Release Notes Early Access Content Update 7
Author: Kes,
published 9 years ago,
Hello Everyone,
Rogue Factor and Focus Home Interactive are proud to provide you with this seventh update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version.
[h1]Updates[/h1]
Our seventh content update is 0.21.4.2 and it provides the following new features:
[b]- Units kitbashing:[/b] Not only, can you now customize the color of each body parts on your warrior, you can also choose between all its available variations, from moustaches to cape, there’s a ton of variations available to you.
[b]- New AI System:[/b] The AI is now based on the rank, it can use skills and is stronger than it used to be. Get ready for more challenge.
[b]- Revamped Morale System:[/b] Many changes have been made to the morale calculation (see separate [url=http://steamcommunity.com/app/276810/discussions/1/]notes[/url] for details)
[b]- Revamped Action Zones System:[/b] You can now climb/jump/leap even if there’s a Warrior standing on the other end of the Action Zone, resulting in pushing your ally to make room or engaging your enemy (see separate [url=http://steamcommunity.com/app/276810/discussions/1/]notes[/url] for details)
[b]- Extra gameplay layers:[/b] Each unique map can now be played with an extra layer of gameplay for Skirmish Missions. 3 different ones per maps are available at the moment. (see separate [url=http://steamcommunity.com/app/276810/discussions/1/]notes[/url] for details)
[b]- 2 New Maps:[/b] The last 2 unique maps are now available: the Market Square and the Count Steinhardt’s Palace.
As we already stated, we value the input of our players and we've done some adjustment according to the feedback we gathered:
[h1]General Changes[/h1]
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[*]The maximum Stats of some units were changed:
[list]
[*][b]Youngblood:[/b] Agility down to 15, Leadership down to 9, Accuracy increased to 15
[*][b]Warlock:[/b] Toughness increased to 10, Leadership down to 13, Alertness increased to 20
[*][b]Eshin Sorcerer:[/b] Leadership increased to 15, Accuracy reduced to 12
[*][b]Black Skaven:[/b] Leadership increased to 14, Intelligence reduced to 10
[*][b]Possessed:[/b] Leadership increases to 15, Alertness reduced to 9
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[*]Each Hero can now be added up to a maximum of 2 per Hero in a Warband (ex: max 2 Warlock)
[*]Each Henchman can now be added up to a maximum of 4 per Henchman in a Warband (ex: 4 Marksman)
[*]The budget of initial stats of Impressive units has been increased to 80 instead of 55. This impacts the Ogre Mercenary, the Rat Ogre, the Maiden of Sigmar and the Chaos Spawn.
[*]The budget of Maximum stats of Impressive units has been increased to 140 instead of 110. This impacts the Ogre Mercenary, the Rat Ogre, the Maiden of Sigmar and the Chaos Spawn.
[*]Fixed FX visuals on Teleports locations in Library to improve their visibility
[*]Reloading a Range weapon will now apply a debuff called “Arm Fatigue” which increases the cost of the next Reload action by 1 SP. This is Stackable.
[*]Leadership: Each points is now worth 2 Morale Pool Value instead of 1
[*]The FX color to use the Idol on a Warband Cart has been modified to be different than the Warband Chest to avoid confusions.
[*]Added an FX when Praying at an Idol on your Warband Cart
[*]The “Large” perks now also increases Poison, Critical and Stun resistance by 30% as well as Armor Absorption by 15%. This impacts the Ogre Mercenary, the Rat Ogre and the Chaos Spawn (not the Maiden of Sigmar)
[*]Failing a Stupidity test will now remove on SP and leave the OP on the victim. These can be used later on to Counter-Attack if the user is attacked
[*]Shooting someone who is covered between 1/4 and 1/2 will now provide a penalties to shooters of -15% instead of 10%
[*]Shooting someone who is covered between 1/2 and 3/4 will now provide a penalties to shooters of -30% instead of 20%
[*]The effects of Mordheim’s Curse have been increased to 15% instead of 10%
[*]All units starts with an increased amount of Strategy Points than before at Rank 0 (the maximum remains unchanged) and will only gain 1 SP during their progression which will be awarded at Rank 5. This will make lower rank battles more dynamic and keep the focus on gathering wyrdstones while fighting instead of forcing the player to choose between both.
[*][Esc] key is no longer remappable: pressing [Esc] in missions will act as cancel when available, otherwise, it will open the options menu
[*]Unit model will now disappear properly when they are not visible
[*]Large units in ambushing or overwatching stance will now lose their stance if they become engaged before their ambush or overwatch could be triggered
[*]Improved procedural Warband generation: Generated Warband rating is now closer to the player's rating
[*]Fixed crash when opening options window after unplugging and plugging a controller.
[*]Fixed issue with intimidate that did not allowing Units to attack if their Target became stunned
[*]Unit infos can now be toggled from the tactical view
[*]Fixed Unit disengaging from an impressive Unit when it's not their turn
[*]Changed Unit visibility to have unit always visible if targetable
[*]Entering a zone AoE will now play the buff/debuff animation depending on the enchantment effect given by the zone
[*]Fixed possible block when ambushing on zone AoE
[*]Added a 4th zoom level in the tactical view
[*]Added Monster's animations in library
[*]Added Dramatis Personae in Hideout
[*]Fixed missing consumables in loot bag on dead unit
[*]Several collision issues have been fixed
[*]Pathfinding has been optimized in multiple areas
[*]Several localization issues have been fixed
[*]Many typos and spelling mistakes have been corrected
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[h1]Skill & Spells Changes[/h1]
[list]
[*][b]Hardy:[/b] the Wounds increase is now +20 at regular version and + 40 at mastered version
[*][b]Acrobatic:[/b] increases resistance by 15% for the regular version and +30% for the mastery version
[*][b]Vision of Torment:[/b] The penalty to Dodge, Parry, Range/Melee Resistance for the Mastery version increases to 15% instead of 10%
[*][b]Military Training:[/b] The skill will now trigger properly on charge damage as well
[*][b]Adaptable Defense:[/b] The skill will now trigger properly on charge damage as well
[*][b]Blood Sacrifice:[/b] The skill will now trigger properly on charge damage as well
[*][b]Fatality:[/b] The skill will now trigger properly on charge damage as well
[*][b]Warp Immunity:[/b] Fixed an issue with the Wyrdstone Resistance not be properly set
[*][b]Threaten:[/b] Fixed an issue where the Regular version was not working properly
[*][b]Resist Magic:[/b] the requirements have been lowered to 6 Intelligence and the mastery version to 9 Intelligence
[*][b]Knowledge – Mordheim:[/b] the requirements have been increased to 12 Intelligence and the mastery version to 15 Intelligence
[*][b]Head Shot:[/b] Increased the hit penalty to -30% on regular version and -15% on master version
[*][b]Touch of Palsy:[/b] fixed an issue that was preventing the debuff to be applied properly.
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[h1]Items[/h1]
[list]
[*][b]Greta’s Boon:[/b] Now increases Perception and Trap resistance by 20% for the Normal version, 40% for the good and 60% for the best.
[*][b]Mandrake Root:[/b] the penalty now reduces Stun Resistance instead of Poison Resistance
[*]The cost to reload Warplock Pistols has been reduced to 2 SP instead of 3
[*]Eshin Sorcerers of the Skaven warband now have access to a Staff.
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[h1]Enchantments[/h1]
[list]
[*][b]Misfortune:[/b] the effect has been lowered to 1% and 2% for the regular version and 2% and 4% for the mastered versions
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We hope you will enjoy this update and get even more fun out of Mordheim: City of the Damned. We appreciate all the feedback and help we get from you!